An efficient surface algorithm for random-particle simulation of vorticity and heat transport
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Publication:1114504
DOI10.1016/0021-9991(89)90212-XzbMATH Open0662.76040OpenAlexW2068856656MaRDI QIDQ1114504FDOQ1114504
Authors: S. H. Smith
Publication date: 1989
Published in: Journal of Computational Physics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/0021-9991(89)90212-x
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Cites Work
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- High order accurate vortex methods with explicit velocity kernels
- Vortex methods for flow simulation
- On Vortex Methods
- Numerical simulation of hydrodynamics by the method of point vortices
- Grid-free simulation of diffusion using random wall methods
- Vortex sheet approximation of boundary layers
- Hydrodynamics in two dimensions and vortex theory
- Flow past an impulsively started circular cylinder
- A method of local corrections for computing the velocity field due to a distribution of vortex blobs
- Numerical Study of Incompressible Slightly Viscous Flow Past Blunt Bodies and Airfoils
- Vectorizing the interpolation routines of particle-in-cell codes
- Accuracy of the random vortex method for a problem with non-smooth initial conditions
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