An immersed interface method for the vortex-in-cell algorithm
DOI10.1088/1468-5248/3/1/039zbMATH Open1082.76587OpenAlexW2133808586MaRDI QIDQ3372992FDOQ3372992
Authors: Guido Morgenthal, Jens H. Walther
Publication date: 10 March 2006
Published in: Journal of Turbulence (Search for Journal in Brave)
Full work available at URL: https://semanticscholar.org/paper/2f48974a8e2a28426b06c42870c7a143aa8b08f9
Recommendations
- A 2D immersed interface vortex particle-mesh method
- An Immersed Interface Method for Incompressible Navier--Stokes Equations
- An immersed interface method for the simulation of inextensible interfaces in viscous fluids
- A vortex/impulse method for immersed boundary motion in high Reynolds number flows
- Immersed boundary method for the simulation of 2D viscous flow based on vorticity-velocity formulations
- An immersed interface method for simulating two-fluid flows
- Immersed methods for fluid-structure interaction
- scientific article; zbMATH DE number 6411891
- An immersed-boundary finite volume method for simulations of flow in complex geometries
- An implicit-forcing immersed boundary method for simulating viscous flows in irregular domains
Navier-Stokes equations for incompressible viscous fluids (76D05) Particle methods and lattice-gas methods (76M28) Vortex methods applied to problems in fluid mechanics (76M23)
Cites Work
- A fast algorithm for particle simulations
- Flow patterns around heart valves: A numerical method
- Extrapolating B splines for interpolation
- High order accurate vortex methods with explicit velocity kernels
- Blending finite difference and vortex methods for incompressible flow computations
- High-resolution simulations of the flow around an impulsively started cylinder using vortex methods
- Numerical simulation of hydrodynamics by the method of point vortices
- Vortex methods for high-resolution simulations of viscous flow past bluff bodies of general geometry
- A method of local corrections for computing the velocity field due to a distribution of vortex blobs
- An immersed interface method for the vortex-in-cell algorithm
- An efficient surface algorithm for random-particle simulation of vorticity and heat transport
Cited In (14)
- An influence matrix particle-particle particle-mesh algorithm with exact particle-particle correction.
- An immersed interface method for the vortex-in-cell algorithm
- A 2D immersed interface vortex particle-mesh method
- Three-dimensional matched interface and boundary (MIB) method for treating geometric singularities
- A coupling interface method for elliptic interface problems
- An immersed interface solver for the 2-D unbounded Poisson equation and its application to potential flow
- Matched interface and boundary (MIB) method for elliptic problems with sharp-edged interfaces
- EPIC: the elliptical parcel-in-cell method
- Methods for controlling the local spatial and temporal resolution of vortex particle simulations of bluff body aerodynamics problems
- A vortex/impulse method for immersed boundary motion in high Reynolds number flows
- High order matched interface and boundary method for elliptic equations with discontinuous coefficients and singular sources
- Computational methods for optical molecular imaging
- Advances in direct numerical simulations of 3D wall-bounded flows by vortex-in-cell methods.
- Vortex-in-cell method combined with a boundary element method for incompressible viscous flow analysis
Uses Software
This page was built for publication: An immersed interface method for the vortex-in-cell algorithm
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q3372992)