On the adjacencies of triangular meshes based on skeleton-regular partitions
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- A 3-D refinement algorithm suitable for adaptive and multi-grid techniques
- A 3D refinement/derefinement algorithm for solving evolution problems
- A recursive approach to local mesh refinement in two and three dimensions
- Geometry. I, II. Transl. from the French by M. Cole and S. Levy
- Local mesh refinement in 2 and 3 dimensions
- Local refinement of simplicial grids based on the skeleton
- Mesh Refinement Processes Based on the Generalized Bisection of Simplices
- Mesh relaxation: A new technique for improving triangulations
- New longest-edge algorithms for the refinement and/or improvement of unstructured triangulations
- New trends in discrete and computational geometry
- On the Shape of Tetrahedra from Bisection
- Planar mesh refinement cannot be both local and regular
- Quality Local Refinement of Tetrahedral Meshes Based on Bisection
- Selective refinement/derefinement algorithms for sequences of nested triangulations
- Simple algorithm for adaptive refinement of three-dimensional finite element tetrahedral meshes
- Simplicial grid refinement: On Freudenthal's algorithm and the optimal number of congruence classes
- The 4-triangles longest-side partition of triangles and linear refinement algorithms
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(7)- Two algorithms for fast 2D node generation: application to RBF meshless discretization of diffusion problems and image halftoning
- Block-balanced meshes in iterative uniform refinement
- Non-equivalent partitions of \(d\)-triangles with Steiner points
- Dimensions of exactly divergence-free finite element spaces in 3D
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- Low cardinality admissible meshes on quadrangles, triangles and disks
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