A 3D refinement/derefinement algorithm for solving evolution problems
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A novel three-dimensional refinement/derefinement algorithm for nested tetrahedral grids based on bisection is given. A simulation test case is also presented.
Cited in
(10)- On the adjacencies of triangular meshes based on skeleton-regular partitions
- Average adjacencies for tetrahedral skeleton-regular partitions
- Adaptive techniques for unstructured nested meshes
- Refinement based on longest-edge and self-similar four-triangle partitions
- On numerical regularity of trisection-based algorithms in 3D
- Natural hierarchical refinement for finite element methods
- The limit property for the interior solid angles of some refinement schemes for simplicial meshes
- Non-equivalent partitions of \(d\)-triangles with Steiner points
- Adaptive meshing in a mixed regime hydrologic simulation model
- Fast intersections on nested tetrahedrons (FINT): An algorithm for adaptive finite element based distributed parameter estimation
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