An improved ghost-cell sharp interface immersed boundary method with direct forcing for particle laden flows
DOI10.1016/J.COMPFLUID.2018.08.018zbMATH Open1410.76247OpenAlexW2888533773WikidataQ129398876 ScholiaQ129398876MaRDI QIDQ1615599FDOQ1615599
Authors: R. Smith
Publication date: 31 October 2018
Published in: Computers and Fluids (Search for Journal in Brave)
Full work available at URL: http://resolver.tudelft.nl/uuid:e932137a-5be9-4a46-b29e-408bbd329384
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immersed boundary methodspurious oscillationsparticle laden flowghost cell approachprojected areatorque computation
Navier-Stokes equations for incompressible viscous fluids (76D05) Finite volume methods for initial value and initial-boundary value problems involving PDEs (65M08) Suspensions (76T20) Finite volume methods applied to problems in fluid mechanics (76M12)
Cites Work
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Cited In (15)
- A novel interpolation-free sharp-interface immersed boundary method
- A review on development and applications of element-free galerkin methods in computational fluid dynamics
- A hybrid immersed boundary method for dense particle-laden flows
- An improved direct-forcing immersed boundary method with inward retraction of Lagrangian points for simulation of particle-laden flows
- A simple and efficient parallel immersed boundary-lattice Boltzmann method for fully resolved simulations of incompressible settling suspensions
- A boundary thickening-based direct forcing immersed boundary method for fully resolved simulation of particle-laden flows
- Hybrid diffuse and sharp interface immersed boundary methods for particulate flows in the presence of complex boundaries
- Particle-scale computational approaches to model dry and saturated granular flows of non-Brownian, non-cohesive, and non-spherical rigid bodies
- An implicit particle-in-cell model based on anisotropic immersed-finite-element method
- An improved immersed boundary method with direct forcing for the simulation of particle laden flows
- A second-order accurate immersed boundary method for fully resolved simulations of particle-laden flows
- A novel ghost cell boundary model for the explicit moving particle simulation method in two dimensions
- A GPU-accelerated sharp interface immersed boundary method for versatile geometries
- An immersed boundary method for flows with dense particle suspensions
- Reduction of the discretization stencil of direct forcing immersed boundary methods on rectangular cells: the ghost node shifting method
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