Maximum lateness scheduling on two-person cooperative games with variable processing times and common due date
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Recommendations
- Maximum latency scheduling problem on two-person cooperative games
- Makespan scheduling on two-person cooperative games with position-dependent processing times
- Two-person cooperative games on processing jobs with due date
- Two-person cooperative games on makespan scheduling
- Cooperative scheduling between two single machines
Cites work
- A note on scheduling on a single processor with speed dependent on a number of executed jobs
- Bidirectional nonnegative deep model and its optimization in learning
- Classifications, advances and prospects of scheduling games
- Flowshop scheduling with a general exponential learning effect
- Maximum latency scheduling problem on two-person cooperative games
- Multiple-machine scheduling with learning effects and cooperative games
- Parallel machine scheduling with a learning effect
- Scheduling jobs under an aging effect
- Scheduling jobs with position-dependent processing times
- Scheduling problems with position dependent job processing times: computational complexity results
- Single machine scheduling with learning effect considerations
- Single-machine common flow allowance scheduling with job-dependent aging effects and a deteriorating maintenance activity
- Single-machine group scheduling problems with deteriorating and learning effect
- Single-machine scheduling and slack due-date assignment with aging effect and deteriorating maintenance
- Single-machine scheduling with learning considerations
- Two-person cooperative games on makespan scheduling
- Two-person cooperative games on scheduling problems in outpatient pharmacy dispensing process
Cited in
(5)- Makespan scheduling on two-person cooperative games with position-dependent processing times
- Two-person cooperative games on makespan scheduling
- Two-person cooperative games on processing jobs with due date
- Two-person cooperative games on scheduling problems in outpatient pharmacy dispensing process
- Maximum latency scheduling problem on two-person cooperative games
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