Multiple-machine scheduling with learning effects and cooperative games
From MaRDI portal
Recommendations
Cites work
- scientific article; zbMATH DE number 2119001 (Why is no real title available?)
- A branch-and-bound algorithm for a single machine sequencing to minimize the total tardiness with arbitrary release dates and position-dependent learning effects
- A note on single-machine scheduling with decreasing time-dependent job processing times
- A state-of-the-art review on scheduling with learning effects
- Balancedness of multiple machine sequencing games revisited
- Balancedness of sequencing games with multiple parallel machines
- Batch sequencing and cooperation
- Convex games with an infinite number of players and sequencing situations
- Drop out monotonic rules for sequencing situations
- Family sequencing and cooperation
- Genetic algorithm for minimizing the total weighted completion time scheduling problem with learning and release times
- Job scheduling, cooperation, and control
- Minimizing the total completion time in a single-machine scheduling problem with a time-dependent learning effect
- On a new class of parallel sequencing situations and related games
- On games corresponding to sequencing situations with ready times
- On the balancedness of multiple machine sequencing games
- On the balancedness of relaxed sequencing games
- On the convexity of games corresponding to sequencing situations with due dates.
- On the convexity of precedence sequencing games
- Parallel machine scheduling with a learning effect
- Permutation games: Another class of totally balanced games
- Relaxed sequencing games have a nonempty core
- Scheduling jobs with position-dependent processing times
- Scheduling with general job-dependent learning curves.
- Sequencing and Cooperation
- Sequencing games
- Sequencing games with controllable processing times
- Sequencing games without initial order
- Single-machine and two-machine flowshop scheduling with general learning functions
- Single-machine scheduling and due date assignment with rejection and position-dependent processing times
- Single-machine scheduling problems with a learning effect
- Single-machine scheduling with a general sum-of-actual-processing-times-based and job-position-based learning effect
- Single-machine scheduling with learning considerations
- Some scheduling problems with general position-dependent and time-dependent learning effects
- Some scheduling problems with sum-of-processing-times-based and job-position-based learning effects
- The split core for sequencing games
Cited in
(9)- Open shop scheduling games
- Maximum lateness scheduling on two-person cooperative games with variable processing times and common due date
- Cooperative sequencing games with position-dependent learning effect
- Cost allocation in rescheduling with machine unavailable period
- Human-Machine Collaborative Optimization via Apprenticeship Scheduling
- Family sequencing and cooperation
- Job scheduling, cooperation, and control
- Makespan scheduling on two-person cooperative games with position-dependent processing times
- Formulations, features of solution space, and algorithms for line-pure \textit{seru} system conversion
This page was built for publication: Multiple-machine scheduling with learning effects and cooperative games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q1664951)