On the balancedness of multiple machine sequencing games
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Publication:1809847
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Cites work
- Cores of convex games
- Flow-shops with a dominant machine
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- scientific article; zbMATH DE number 2146482 (Why is no real title available?)
- On games corresponding to sequencing situations with ready times
- Permutation games: Another class of totally balanced games
- Sequencing games
Cited in
(27)- Operations research games: A survey. (With comments and rejoinder)
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- A cooperative approach to service booking and scheduling in cloud manufacturing
- A parallel machine schedule updating game with compensations and clients averse to uncertain loss
- Multiple-machine scheduling with learning effects and cooperative games
- Shapley value for parallel machine sequencing situation without initial order
- Incentive compatible mechanisms for scheduling two-parameter job agents on parallel identical machines to minimize the weighted number of late jobs
- Incomplete information and multiple machine queueing problems
- Games in sequencing situations with externalities
- On optimal mechanism design for a sequencing problem
- Open shop scheduling games
- Compensation rules for multi-stage sequencing games
- Partitioning sequencing situations and games
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- Job scheduling, cooperation, and control
- Cooperative sequencing games with position-dependent learning effect
- Batch sequencing and cooperation
- scientific article; zbMATH DE number 1149744 (Why is no real title available?)
- Multi-stage sequencing situations
- TRUTH-TELLING EQUILIBRIA FOR BAYESIAN GAMES ARISING FROM SEQUENCING SITUATIONS
- Cooperative TU-games: dominance, stable sets, and the core revisited
- A Myerson value for multi-choice games with a communication network
- On the convexity of precedence sequencing games
- Balancedness of sequencing games with multiple parallel machines
- Sequencing games with controllable processing times
- Proportionate flow shop games
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