On the balancedness of multiple machine sequencing games
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Publication:1809847
DOI10.1016/S0377-2217(98)00355-5zbMath0938.91010OpenAlexW2045540512MaRDI QIDQ1809847
Flip Klijn, Herbert Hamers, Jeroen Suijs
Publication date: 27 June 2000
Published in: European Journal of Operational Research (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/s0377-2217(98)00355-5
Noncooperative games (91A10) Cooperative games (91A12) Deterministic scheduling theory in operations research (90B35)
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Sequencing games with controllable processing times ⋮ Proportionate flow shop games ⋮ A cooperative approach to service booking and scheduling in cloud manufacturing ⋮ A parallel machine schedule updating game with compensations and clients averse to uncertain loss ⋮ Partitioning sequencing situations and games ⋮ Operations research games: A survey. (With comments and rejoinder) ⋮ Multiple-machine scheduling with learning effects and cooperative games ⋮ Shapley value for parallel machine sequencing situation without initial order ⋮ Cooperative sequencing games with position-dependent learning effect ⋮ Batch sequencing and cooperation ⋮ Open shop scheduling games ⋮ Incentive compatible mechanisms for scheduling two-parameter job agents on parallel identical machines to minimize the weighted number of late jobs ⋮ Games in sequencing situations with externalities ⋮ Multi-stage sequencing situations ⋮ On optimal mechanism design for a sequencing problem ⋮ Incomplete information and multiple machine queueing problems ⋮ Balancedness of multiple machine sequencing games revisited ⋮ Job scheduling, cooperation, and control ⋮ Compensation rules for multi-stage sequencing games ⋮ On the convexity of precedence sequencing games ⋮ Balancedness of sequencing games with multiple parallel machines
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