Partitioning sequencing situations and games
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Cites work
- Balancedness of sequencing games with multiple parallel machines
- Cooperation in one machine scheduling
- Cores of convex games
- How to handle interval solutions for cooperative interval games
- scientific article; zbMATH DE number 3754389 (Why is no real title available?)
- scientific article; zbMATH DE number 1031403 (Why is no real title available?)
- scientific article; zbMATH DE number 4195749 (Why is no real title available?)
- scientific article; zbMATH DE number 3078997 (Why is no real title available?)
- Job scheduling, cooperation, and control
- On games corresponding to sequencing situations with ready times
- On the balancedness of multiple machine sequencing games
- On the balancedness of relaxed sequencing games
- On the convexity of games corresponding to sequencing situations with due dates.
- On the convexity of precedence sequencing games
- Relaxed sequencing games have a nonempty core
- Rescheduling for New Orders
- Rescheduling on a single machine with part-type dependent setup times and deadlines
- Sequencing and Cooperation
- Sequencing games
- Sequencing games with controllable processing times
- Simple flow games
- Strongly balanced cooperative games
- Super-modularity: Applications to convex games and to the greedy algorithm for LP
Cited in
(17)- Cooperation and sharing costs in a tandem queueing network
- The split core for sequencing games
- Games in sequencing situations with externalities
- Partition games
- On interactive sequencing situations with exponential cost functions
- Production scheduling with subcontracting: the subcontractor's pricing game
- Step out-step in sequencing games
- Batch sequencing and cooperation
- scientific article; zbMATH DE number 1248150 (Why is no real title available?)
- scientific article; zbMATH DE number 1031403 (Why is no real title available?)
- scientific article; zbMATH DE number 764439 (Why is no real title available?)
- Sequencing situations with just-in-time arrival, and related games
- On the convexity of games corresponding to sequencing situations with due dates.
- Sequencing situations with position-dependent effects under cooperation
- A bargaining game for implementing the equal gain splitting rule in sequencing situations
- Characterization of the compensation scheme in sequencing situations
- Sequencing games with controllable processing times
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