Sequencing games with controllable processing times
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Cites work
- A survey of results for sequencing problems with controllable processing times
- Choosing the Job Sequence and Processing Times to Minimize Total Processing Plus Flow Cost on a Single Machine
- Cores of convex games
- Flow-shops with a dominant machine
- On a new class of parallel sequencing situations and related games
- On games corresponding to sequencing situations with ready times
- On the balancedness of multiple machine sequencing games
- On the convexity of games corresponding to sequencing situations with due dates.
- On the convexity of precedence sequencing games
- Sequencing and Cooperation
- Sequencing games
- Super-modularity: Applications to convex games and to the greedy algorithm for LP
- The Relationship Between Convex Games and Minimum Cost Spanning Tree Games: A Case for Permutationally Convex Games
- Two parallel machine sequencing problems involving controllable job processing times
Cited in
(22)- On interactive sequencing situations with exponential cost functions
- Convex games with an infinite number of players and sequencing situations
- Playing for time: a sequential inspection game
- Multiple-machine scheduling with learning effects and cooperative games
- On games corresponding to sequencing situations with ready times
- Partitioning sequencing situations and games
- Batch sequencing and cooperation
- Proportionate flow shop games
- On the convexity of games corresponding to sequencing situations with due dates.
- Family sequencing and cooperation
- On the convexity of precedence sequencing games
- Sequencing games
- Sequencing games with repeated players
- Cooperative game theory based coordinated scheduling of two-machine flow-shop and transportation
- Relaxed sequencing games have a nonempty core
- Step out-step in sequencing games
- scientific article; zbMATH DE number 4045161 (Why is no real title available?)
- scientific article; zbMATH DE number 764439 (Why is no real title available?)
- On the convexity of step out-step in sequencing games
- Subgroup additivity in the queueing problem
- Sequencing situations with position-dependent effects under cooperation
- Network flow problems and permutationally concave games
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