On games corresponding to sequencing situations with ready times
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Cites work
- Cores of convex games
- scientific article; zbMATH DE number 3733695 (Why is no real title available?)
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- scientific article; zbMATH DE number 3078997 (Why is no real title available?)
- Sequencing and Cooperation
- Sequencing games
- Super-modularity: Applications to convex games and to the greedy algorithm for LP
Cited in
(49)- Convex games with an infinite number of players and sequencing situations
- Sequencing games
- On the concavity of delivery games
- Operations research games: A survey. (With comments and rejoinder)
- The pairwise egalitarian solution.
- On a new class of parallel sequencing situations and related games
- Multiple-machine scheduling with learning effects and cooperative games
- Shapley value for parallel machine sequencing situation without initial order
- On the convexity of step out-step in sequencing games
- Solving a two-agent single-machine scheduling problem considering learning effect
- A note on two-agent scheduling on an unbounded parallel-batching machine with makespan and maximum lateness objectives
- Cooperative games with stochastic payoffs
- On the balancedness of multiple machine sequencing games
- Crowding games are sequentially solvable
- Games in sequencing situations with externalities
- Two-agent scheduling on a bounded series-batch machine to minimize makespan and maximum cost
- Sequencing grey games
- Open shop scheduling games
- Sequencing situations and games with non-linear cost functions under optimal order consistency
- Family sequencing and cooperation
- On interactive sequencing situations with exponential cost functions
- Two-agent scheduling with rejection on a single machine
- Compensation rules for multi-stage sequencing games
- Partitioning sequencing situations and games
- Pairwise solutions and the core of transportation situations
- Multi-agent scheduling on a single machine with max-form criteria
- Core stability in chain-component additive games
- Multi-agent scheduling on a single machine to minimize total weighted number of tardy jobs
- Job scheduling, cooperation, and control
- On the convexity of independent set games
- Cooperative sequencing games with position-dependent learning effect
- A short proof of convexity of step-out-step-in sequencing games
- Sequencing interval situations and related games
- Step out-step in sequencing games
- Scheduling two job families on a single machine with two competitive agents
- Batch sequencing and cooperation
- Two-agent scheduling to minimize the total cost
- scientific article; zbMATH DE number 1248150 (Why is no real title available?)
- Sequencing situations with just-in-time arrival, and related games
- Multi-stage sequencing situations
- On the convexity of games corresponding to sequencing situations with due dates.
- A bargaining game for implementing the equal gain splitting rule in sequencing situations
- A two-machine flowshop problem with two agents
- Title not available (Why is no real title available?)
- On the convexity of precedence sequencing games
- Balancedness of sequencing games with multiple parallel machines
- Sequencing games with controllable processing times
- Proportionate flow shop games
- Sequencing games with repeated players
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