Sequencing games with controllable processing times
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Publication:818079
DOI10.1016/J.EJOR.2004.09.037zbMATH Open1115.91007OpenAlexW2134081531MaRDI QIDQ818079FDOQ818079
Publication date: 24 March 2006
Published in: European Journal of Operational Research (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.ejor.2004.09.037
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Cites Work
- Sequencing games
- Cores of convex games
- On the convexity of precedence sequencing games
- A survey of results for sequencing problems with controllable processing times
- Super-modularity: Applications to convex games and to the greedy algorithm for LP
- On the convexity of games corresponding to sequencing situations with due dates.
- On games corresponding to sequencing situations with ready times
- Choosing the Job Sequence and Processing Times to Minimize Total Processing Plus Flow Cost on a Single Machine
- Two parallel machine sequencing problems involving controllable job processing times
- Flow-shops with a dominant machine
- On the balancedness of multiple machine sequencing games
- Sequencing and Cooperation
- On a new class of parallel sequencing situations and related games
- The Relationship Between Convex Games and Minimum Cost Spanning Tree Games: A Case for Permutationally Convex Games
Cited In (18)
- Network flow problems and permutationally concave games
- On the convexity of precedence sequencing games
- Sequencing games with repeated players
- Sequencing games
- On interactive sequencing situations with exponential cost functions
- Cooperative game theory based coordinated scheduling of two-machine flow-shop and transportation
- Subgroup additivity in the queueing problem
- Title not available (Why is that?)
- Title not available (Why is that?)
- On the convexity of games corresponding to sequencing situations with due dates.
- Batch sequencing and cooperation
- Relaxed sequencing games have a nonempty core
- Multiple-machine scheduling with learning effects and cooperative games
- Proportionate flow shop games
- Sequencing situations with position-dependent effects under cooperation
- On games corresponding to sequencing situations with ready times
- Playing for time: a sequential inspection game
- Partitioning sequencing situations and games
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