Step out-step in sequencing games
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Cites work
- Balancedness of multiple machine sequencing games revisited
- Balancedness of sequencing games with multiple parallel machines
- Batch sequencing and cooperation
- Compensation rules for multi-stage sequencing games
- Cooperation in one machine scheduling
- Family sequencing and cooperation
- On the balancedness of relaxed sequencing games
- Partitioning sequencing situations and games
- Proportionate flow shop games
- Relaxed sequencing games have a nonempty core
- Sequencing games
- Sequencing games without initial order
- Sequencing interval situations and related games
- Sequencing situations with just-in-time arrival, and related games
Cited in
(14)- Games in sequencing situations with externalities
- Sequencing games with repeated players
- Sequencing situations and games with non-linear cost functions under optimal order consistency
- On the convexity of step out-step in sequencing games
- On interactive sequencing situations with exponential cost functions
- Cooperative game theory based coordinated scheduling of two-machine flow-shop and transportation
- The stable gain splitting rule for sequencing situations
- Relaxed sequencing games have a nonempty core
- A short proof of convexity of step-out-step-in sequencing games
- Simple and three-valued simple minimum coloring games
- On the balancedness of relaxed sequencing games
- Open shop scheduling games
- Queueing games with an endogenous number of machines
- Sequencing situations with position-dependent effects under cooperation
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