Sequencing situations and games with non-linear cost functions under optimal order consistency
From MaRDI portal
Publication:2240010
Recommendations
Cites work
- scientific article; zbMATH DE number 3078997 (Why is no real title available?)
- A cooperative approach to service booking and scheduling in cloud manufacturing
- A state-of-the-art review on scheduling with learning effects
- Cores of convex games
- Cost allocation in rescheduling with machine unavailable period
- Games in sequencing situations with externalities
- On games corresponding to sequencing situations with ready times
- On interactive sequencing situations with exponential cost functions
- On the convexity of games corresponding to sequencing situations with due dates.
- On the convexity of precedence sequencing games
- Relaxed sequencing games have a nonempty core
- Sequencing games
- Sequencing games with repeated players
- Sequencing situations with just-in-time arrival, and related games
- Step out-step in sequencing games
- Super-modularity: Applications to convex games and to the greedy algorithm for LP
- The split core for sequencing games
Cited in
(9)- Balanced consistency and balanced cost reduction for sequencing problems
- scientific article; zbMATH DE number 6850415 (Why is no real title available?)
- On interactive sequencing situations with exponential cost functions
- Cooperative game theory based coordinated scheduling of two-machine flow-shop and transportation
- Consistency and monotonicity in sequencing problems
- The stable gain splitting rule for sequencing situations
- scientific article; zbMATH DE number 6875266 (Why is no real title available?)
- Drop out monotonic rules for sequencing situations
- Sequencing situations with position-dependent effects under cooperation
This page was built for publication: Sequencing situations and games with non-linear cost functions under optimal order consistency
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q2240010)