Cooperation in one machine scheduling
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Recommendations
- Cooperative scheduling between two single machines
- Scheduling with job delivery coordination on single machine
- Multi-agent single machine scheduling
- Coordination mechanisms for parallel machine scheduling
- Cooperation in Multi-organization Scheduling
- Optimal coordination mechanisms for unrelated machine scheduling
- Efficient coordination mechanisms for unrelated machine scheduling
Cites work
- Game Theory and Cost Allocation Problems
- Minimum cost spanning tree games
- On the core of linear production games
- Permutation games: Another class of totally balanced games
- Sequencing games
- The \(\tau\)-value, the core and semiconvex games
- The assignment game. I: The core
- Totally Balanced Games and Games of Flow
- Traveling salesman games
Cited in
(27)- Operations research games: A survey. (With comments and rejoinder)
- Restricted component additive games
- Multiple-machine scheduling with learning effects and cooperative games
- Shapley value for parallel machine sequencing situation without initial order
- Generalized additive games
- On the convexity of step out-step in sequencing games
- Cost allocation in rescheduling with machine unavailable period
- -component additive games
- Games with a local permission structure: separation of authority and value generation
- Open shop scheduling games
- On interactive sequencing situations with exponential cost functions
- Partitioning sequencing situations and games
- Component efficient solutions in line-graph games with applications
- Job scheduling, cooperation, and control
- Cooperative sequencing games with position-dependent learning effect
- Step out-step in sequencing games
- Batch sequencing and cooperation
- Optimal time allocation for using a common machine
- Sequencing and Cooperation
- Networks, communication and hierarchy: applications to cooperative games
- Multi-stage sequencing situations
- On the convexity of games corresponding to sequencing situations with due dates.
- The stable gain splitting rule for sequencing situations
- Queueing games with an endogenous number of machines
- Political power on a line graph
- Sequencing situations with position-dependent effects under cooperation
- Balancedness of sequencing games with multiple parallel machines
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