Totally Balanced Games and Games of Flow
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(85)- Extended cooperative networks games
- On core stability, vital coalitions, and extendability
- Modeling cooperation on a class of distribution problems
- Market equilibrium in a multistage commodity network
- A Mazur-Orlicz type theorem for submodular set functions
- Communication and its cost in graph-restricted games
- On balanced games and games with committee control
- Cooperative games arising from network flow problems
- On totally balanced games arising from cooperation in fair division
- On the concavity of delivery games
- Cost allocation in the Chinese postman problem
- Operations research games: A survey. (With comments and rejoinder)
- On the game-theoretic structure of public-good economies
- On a market for coalitions with indivisible agents and lotteries
- Strategic behavior and partial cost sharing.
- The pairwise egalitarian solution.
- Linear transformation of products: Games and economies
- NTU PERT games
- Values for cooperative games over graphs and games with inadmissible coalitions
- The complexity of egalitarian mechanisms for linear programming games
- Compromise values in cooperative game theory
- Total balancedness condition for Steiner tree games.
- Facets of the cone of totally balanced games
- Network disconnection games: a game theoretic approach to checkpoint evaluation in networks
- A note on weighted multi-glove games
- On the population monotonicity of independent set games
- Facets of the cone of exact games
- Allocating costs in set covering problems
- Algorithms for core stability, core largeness, exactness, and extendability of flow games
- Network strength games: the core and the nucleolus
- Relationship between labeled network games and other cooperative games arising from attributes situations
- Monotonic games are spanning network games
- Pairwise solutions and the core of transportation situations
- Approximating the least core value and least core of cooperative games with supermodular costs
- A note on the Owen set of linear programming games and Nash equilibria
- The vector lattice structure of the n-person TU games
- Logistics networks: a game theory application for solving the transshipment problem
- Monotonicity of the core and value in dynamic cooperative games
- Type monotonic allocation schemes for a class of market games
- Computing payoff allocations in the approximate core of linear programming games in a privacy-preserving manner
- A core-allocation for a network restricted linear production game
- Axiomatic characterizations under players nullification
- The complexity of the nucleolus in compact games
- Cost sharing in networks: some open questions
- LINEAR AND INTEGER PROGRAMMING TECHNIQUES FOR COOPERATIVE GAMES
- Cooperation in one machine scheduling
- The Cost of Stability in Network Flow Games
- Stochastic linear programming games with concave preferences
- Finding the nucleoli of large cooperative games
- Totally balanced games arising from controlled programming problems
- DEA production games and Owen allocations
- A Tractable and Expressive Class of Marginal Contribution Nets and Its Applications
- Cooperative networks games with elastic demands
- Pareto optimality in the kidney exchange Problem
- On -roughly weighted games
- An average lexicographic value for cooperative games
- INFORMATION SHARING GAMES
- Tarification par des jeux Coopératifs avec Demandes Élastiques
- Cores and related solution concepts for multi-choice games
- Flow games
- Market games and clubs
- Dynamic linear programming games with risk-averse players
- Decomposition of games with non-empty core into veto-controlled simple games
- Finding nucleolus of flow game
- Averaged dual solution for linear production games and its characterization
- A game theoretical approach to emergency logistics planning in natural disasters
- Balancedness conditions for exact games
- On the complexity of core, kernel, and bargaining set
- Stable source connection and assignment problems as multi-period shortest path problems
- The pipeline externalities problem
- Approximate cores of submodular cost set cover games
- The algebraic structures of social organizations: the operad of cooperative games
- On the core of network synthesis games
- Permutation games: Another class of totally balanced games
- Optimal equilibria in the non-cooperative game associated with cost spanning tree problem
- The nucleolus of balanced simple flow networks
- Stable allocations of risk
- Computing equilibria: a computational complexity perspective
- Subjective independence and concave expected utility
- Forms of representation for simple games: sizes, conversions and equivalences
- Efficient algorithms for game-theoretic betweenness centrality
- Cooperative maximum-flow problem under uncertainty in logistic networks
- Totally monotonic games and flow games
- Mechanism design for a multicommodity flow game in service network alliances
- The bargaining set of a large game
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