Totally balanced games arising from controlled programming problems
From MaRDI portal
Recommendations
Cites work
- Coalition Structure in a Labor-Managed Market Economy
- Competitive outcomes in the cores of market games
- Cores of Nonatomic Linear Production Games
- Generalized Network Problems Yielding Totally Balanced Games
- scientific article; zbMATH DE number 3702355 (Why is no real title available?)
- scientific article; zbMATH DE number 1929535 (Why is no real title available?)
- scientific article; zbMATH DE number 3422228 (Why is no real title available?)
- Job matching with heterogeneous firms and workers
- On games without side payments arising from a general class of markets
- On the Core and Dual Set of Linear Programming Games
- On the core of linear production games
- The assignment game. I: The core
- The central assignment game and the assignment markets
- The Core of an N Person Game
- The number of commodities required to represent a market game
- Totally Balanced Games and Games of Flow
Cited in
(35)- Production-inventory games: A new class of totally balanced combinatorial optimization games
- Extended cooperative networks games
- Activity optimization games with complementarity
- Communication and its cost in graph-restricted games
- On balanced games and games with committee control
- Cooperative games arising from network flow problems
- Operations research games: A survey. (With comments and rejoinder)
- Convex games and feasible sets in control theory
- Strategic behavior and partial cost sharing.
- The pairwise egalitarian solution.
- Linear production games with committee control: limiting behaviour of the core.
- Characterization of the Owen set of linear production processes
- Fuzzy cooperative games arising from linear production programming problems with fuzzy parameters
- Solutions based on fuzzy goals in fuzzy linear programming games
- On computational methods for solutions of multiobjective linear production programming games
- Avoiding unfairness of \textit{Owen} allocations in linear production processes
- Facets of the cone of totally balanced games
- Exchanging heterogeneous goods via sealed bid auctions and transportation systems
- Pairwise solutions and the core of transportation situations
- Linear production games with fuzzy control
- Monotonicity of the core and value in dynamic cooperative games
- A core-allocation for a network restricted linear production game
- Ranking auctions: a cooperative approach
- DEA production games and Owen allocations
- Juegos con corazon no vacio. Una nueva caracterizacion
- Cooperative networks games with elastic demands
- A generalized linear production model: A unifying model
- Stable Payment Schemes of Tu-Games With Multiple Crieria1
- Tarification par des jeux Coopératifs avec Demandes Élastiques
- scientific article; zbMATH DE number 1784408 (Why is no real title available?)
- Full characterization of the nonnegative core of some cooperative games
- Averaged dual solution for linear production games and its characterization
- Balancedness conditions for exact games
- Permutation games: Another class of totally balanced games
- Stable allocations of risk
This page was built for publication: Totally balanced games arising from controlled programming problems
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q3221784)