A Tractable and Expressive Class of Marginal Contribution Nets and Its Applications
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Cites work
- A course in game theory.
- Generalized Network Problems Yielding Totally Balanced Games
- Learning read-once formulas with queries
- On the Complexity of Cooperative Solution Concepts
- On the computational complexity of weighted voting games
- Representing Utility Functions via Weighted Goals
- Totally Balanced Games and Games of Flow
Cited in
(17)- Answers set programs for non-transferable utility games: expressiveness, complexity and applications
- Coalitional games induced by matching problems: complexity and islands of tractability for the Shapley value
- Improved WPM encoding for coalition structure generation under MC-nets
- Characteristic function games with restricted agent interactions: core-stability and coalition structures
- The complexity of the nucleolus in compact games
- On some open problems arising from the application of coalitional games in medicine
- Coalitional games on sparse social networks
- The Cost of Stability in Network Flow Games
- Representing Utility Functions via Weighted Goals
- Effort Games and the Price of Myopia
- On the Tractability of SHAP Explanations
- Coalition formation in social environments with logic-based agents1
- What will they say? -- Public announcement games
- Compactly representing utility functions using weighted goals and the Max aggregator
- Complexity of computing the Shapley value in partition function form games
- On the complexity of core, kernel, and bargaining set
- Compact representation of preferences
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