On simulation methods for solving the Boltzmann equation
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Publication:1819563
We give an overview of the problem and show how to modify an already present algorithm, so that it is also useful from a practical point of view. Further we will show that this algorithm is suitable for parallel computing and prove by means of an example that it can compete with the Bird algorithm, which is almost always applied by engineers but has only a heuristic base.
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Cites work
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- On a simulation scheme for the Boltzmann equation
Cited in
(22)- A direct simulation Monte Carlo scheme and uniformly distributed sequences for solving the Boltzmann equation
- On the use of the modified Nanbu direct simulation scheme
- Efficient treatment of collisions in simulation codes for heavy-ion reactions
- A convergence proof for Bird's direct simulation Monte Carlo method for the Boltzmann equation
- On the efficiency of simulation methods for the Boltzmann equation on parallel computers
- Hierarchical Boltzmann simulations and model error estimation
- Numerical solution of the Boltzmann equation on the uniform grid
- A deterministic method for solving the Boltzmann equation with parallel computations
- A velocity space hybridization-based Boltzmann equation solver
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- On a simulation scheme for the Boltzmann equation
- On simulation methods for the Boltzmann equation
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- Development of a three dimensional meshless numerical method for the solution of the Boltzmann equation on complex geometries
- The direct simulation Monte Carlo method applied to a Boltzmann-like vehicular traffic flow model
- Vectorization of a Monte Carlo simulation scheme for nonequilibrium gas dynamics
- A Galerkin method for the simulation of the transient 2-D/2-D and 3-D/3-D linear Boltzmann equation
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