Generalizations of bold play in red and black.
DOI10.1016/S0304-4149(00)00069-7zbMATH Open1047.60091OpenAlexW2093374704WikidataQ127374553 ScholiaQ127374553MaRDI QIDQ1879528FDOQ1879528
Authors: Marcus Pendergrass, Kyle T. Siegrist
Publication date: 22 September 2004
Published in: Stochastic Processes and their Applications (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/s0304-4149(00)00069-7
Recommendations
Applications of renewal theory (reliability, demand theory, etc.) (60K10) Discrete-time Markov processes on general state spaces (60J05)
Cites Work
- Title not available (Why is that?)
- Title not available (Why is that?)
- Title not available (Why is that?)
- A construction of markov processes by piecing out
- Optimal Control of Favorable Games with a Time Limit
- Dynamic programming and gambling models
- Discounted and rapid subfair red-and-black
- The Bold Strategy in Presence of House Limit
Cited In (8)
- Granularity of wagers in games and the possibility of saving
- Probabilistic approach for break-up and coalescence in bubbly flow and coupling with CFD codes
- Bold play and timid play with multiple payoffs
- Title not available (Why is that?)
- Two-person red-and-black with bet-dependent win probabilities
- Continuous-Time Red and Black: How to Control a Diffusion to a Goal
- PROPORTIONAL THREE-PERSON RED-AND-BLACK GAMES
- On Nonoptimality of Bold Play for Subfair Red-And-Black with a Rational-Valued House Limit
This page was built for publication: Generalizations of bold play in red and black.
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q1879528)