Optimal triangulation and quadric-based surface simplification
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Publication:1968981
DOI10.1016/S0925-7721(99)00030-9zbMATH Open0951.68554OpenAlexW2138894838MaRDI QIDQ1968981FDOQ1968981
Authors: Paul S. Heckbert, Michael Garland
Publication date: 16 March 2000
Published in: Computational Geometry (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/s0925-7721(99)00030-9
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Cited In (33)
- Adaptive thinning for bivariate scattered data
- Quadric Surface Extraction by Variational Shape Approximation
- Optimal hierarchies for quadrilateral surfaces
- Coarsening unstructured meshes by edge contraction
- Face offsetting: a unified approach for explicit moving interfaces
- Mesh simplification using an area-based distortion measure
- An effective energy-conserving contact modelling strategy for spherical harmonic particles represented by surface triangular meshes with automatic simplification
- A robust and rapid algorithm for generating and transmitting multi-resolution three-dimensional models
- Quadrangulation of non-rigid objects using deformation metrics
- Computational analysis of mesh simplification using global error
- Terrain simplification by minimization of the local deformation
- Visibility preserving terrain simplification, an experimental study
- Optimal Lagrange interpolation by quartic \(C^1\) splines on triangulations
- Simplification of closed triangulated surfaces using simulated annealing
- Efficient decimation of polygonal models using normal field deviation
- A data reduction scheme for triangulated surfaces
- Quadratic error metric mesh simplification algorithm based on discrete curvature
- Analysis and efficiency of the GNG3D algorithm for mesh simplification
- Region and Contour Identification of Physical Objects
- An approximation of anisotropic metrics from higher order interpolation error for triangular mesh adaptation
- A new numerical method for nonlocal electrostatics in biomolecular simulations
- Adaptive thinning algorithm of nonsingular triangulation
- Mesh Optimization Using Global Error with Application to Geometry Simplification
- Simplifying spline models
- Adaptive simplification of huge sets of terrain grid data for geosciences applications
- Efficient surface triangulation using the Gauss map
- Consistent remeshing and transfer for a three dimensional enriched mixed formulation of plasticity and non-local damage
- Qos-aware service evaluation and selection
- Linear time approximation of 3D convex polytopes
- An algorithm for LOD by merging near coplanar faces based on Gauss sphere
- Meshfree thinning of 3D point clouds
- A novel algorithm for explicit optimal multi-degree reduction of triangular surfaces
- Curvature-weighted surface simplification algorithm using vertex-based geometric features
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