Optimal triangulation and quadric-based surface simplification
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Publication:1968981
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Cited in
(34)- Adaptive thinning algorithm of nonsingular triangulation
- Analysis and efficiency of the GNG3D algorithm for mesh simplification
- Simplification of closed triangulated surfaces using simulated annealing
- Optimal hierarchies for quadrilateral surfaces
- Linear time approximation of 3D convex polytopes
- Region and Contour Identification of Physical Objects
- Quadric Surface Extraction by Variational Shape Approximation
- An algorithm for LOD by merging near coplanar faces based on Gauss sphere
- Meshfree thinning of 3D point clouds
- Efficient surface triangulation using the Gauss map
- Computational analysis of mesh simplification using global error
- An effective energy-conserving contact modelling strategy for spherical harmonic particles represented by surface triangular meshes with automatic simplification
- A new numerical method for nonlocal electrostatics in biomolecular simulations
- Face offsetting: a unified approach for explicit moving interfaces
- Simplifying spline models
- A robust and rapid algorithm for generating and transmitting multi-resolution three-dimensional models
- Mesh simplification using an area-based distortion measure
- A novel algorithm for explicit optimal multi-degree reduction of triangular surfaces
- Visibility preserving terrain simplification, an experimental study
- Consistent remeshing and transfer for a three dimensional enriched mixed formulation of plasticity and non-local damage
- Topology-preserving triangulation simplification algorithm by edge contraction
- Mesh Optimization Using Global Error with Application to Geometry Simplification
- Optimal Lagrange interpolation by quartic \(C^1\) splines on triangulations
- Coarsening unstructured meshes by edge contraction
- Qos-aware service evaluation and selection
- Efficient decimation of polygonal models using normal field deviation
- Adaptive thinning for bivariate scattered data
- Terrain simplification by minimization of the local deformation
- Adaptive simplification of huge sets of terrain grid data for geosciences applications
- Quadratic error metric mesh simplification algorithm based on discrete curvature
- Quadrangulation of non-rigid objects using deformation metrics
- A data reduction scheme for triangulated surfaces
- An approximation of anisotropic metrics from higher order interpolation error for triangular mesh adaptation
- Curvature-weighted surface simplification algorithm using vertex-based geometric features
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