Optimal strategies against a liar
We consider the following scenario: There are two individuals, say \(Q\) (Questioner) and \(R\) (Responder), involved in a search game. Player \(R\) chooses a number, say \(x\), from the set \(S={1,\dots,M}\). Player \(Q\) has to find out \(x\) by asking questions of type: ``which one of the sets \(A_{1},A_{2},\dots,A_{q}\), does \(x\) belong to?, where the sets \(A_{1},\dots,A_{q}\) constitute a partition of \(S\). Player \(R\) answers ``\(i\) to indicate that the number \(x\) belongs to \(A_{i}\). We are interested in the least number of questions player \(Q\) has to ask in order to be always able to correctly guess the number \(x\), provided that \(R\) can lie at most \(e\) times. The case \(e=0\) obviously reduces to the classical \(q\)-ary search, and the necessary number of questions is [\(\log_{q} M]\). The case \(q=2\) and \(e\geqslant 1\) has been widely studied, and it is generally referred to as Ulam's game. In this paper we consider the general case of arbitrary \(q\geqslant 2\). Under the assumption that player \(R\) is allowed to lie at most twice throughout the game, we determine the minimum number of questions \(Q\) needs to ask in order to successfully search for \(x\) in a set of cardinality \(M=q^{i}\), for any \(i\geqslant 1\). As a corollary, we obtain a counterexample to a recently proposed conjecture of \textit{M. Aigner} [J. Comb. Theory, Ser. A 74, 43-56 (1995; Zbl 0846.90149)] for the case of an arbitrary number of lies. We also exactly solve the problem when player \(R\) is allowed to lie a fixed but otherwise arbitrary number of times \(e\), and \(M=q^{i}\), with \(i\) not too large with respect to \(q\). For the general case of arbitrary \(M\), we give fairly tight upper and lower bounds on the number of the necessary questions.
- Binary search with errors and variable cost queries
- Comparison-based search in the presence of errors
- Competitive group testing
- Coping with errors in binary search procedures
- Coping with known patterns of lies in a search game
- Detecting errors in searching games
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- Lie patterns in search procedures
- Optimal comparison strategies in Ulam's searching game with two errors
- Prefix search with a lie
- Searching with a forbidden lie pattern in responses
- Searching with known error probability
- Searching with lies
- Searching with local constraints on error patterns
- Solution of Ulam's problem on searching with a lie
- Ulam's searching game with a fixed number of lies
- Ulam's searching game with lies
- Ulam's searching game with three lies
- Ulam's searching game with two lies
- Weakly adaptive comparison searching
- Detecting errors in searching games
- Ulam's searching game with a fixed number of lies
- The halflie problem.
- Perfect two-fault tolerant search with minimum adaptiveness
- Playing by searching: Two strategies against a linearly bounded liar
- An improved heuristic for the ``Ulam-Rényi game
- Minimum number of queries for an adaptive liar search game with small sets
- Strategies for the Renyi--Ulam game with fixed number of lies
- Ulam's liar problem
- Truth tellers and liars with fewer questions
- \(Q\)-ary search with one Lie and bi-interval queries
- Perfect minimally adaptive \(q\)-ary search with unreliable tests
- Searching for knights and spies: a majority/minority game
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- The Tactics of Liar Dice
- Minimum and maximum against \(k\) lies
- A path guessing game with wagering
- Minimum average-case queries of q+1-ary search game with small sets
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- scientific article; zbMATH DE number 782050 (Why is no real title available?)
- Searching a Tree with Permanently Noisy Advice
- An improved upper-bound for Rivest et al.'s half-lie problem
- The Two-Batch Liar Game over an Arbitrary Channel
- Q-Ary Ulam-Renyi Game with Constrained Lies
- Search with small sets in presence of a liar
- Searching games with errors -- fifty years of coping with liars
- Least adaptive optimal search with unreliable tests
- Rényi-Berlekamp-Ulam searching game with bi-interval queries and two lies
- \(Q\)-ary Rényi-Ulam pathological liar game with one lie
- The query complexity of searching trees with permanently noisy advice
- Twenty questions with random error
- Ulam's searching game with two lies
- Coping with known patterns of lies in a search game
- Searching with lies under error cost constraints
- A simple solution to Ulam's liar game with one lie
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