Escaping depressions in LRTS based on incremental refinement of encoded quad-trees
Summary: In the context of robot navigation, game AI, and so on, real-time search is extensively used to undertake motion planning. Though it satisfies the requirement of quick response to users' commands and environmental changes, learning real-time search (LRTS) suffers from the heuristic depressions where agents behave irrationally. There have introduced several effective solutions, such as state abstractions. This paper combines LRTS and encoded quad-tree abstraction which represent the search space in multiresolutions. When exploring the environments, agents are enabled to locally repair the quad-tree models and incrementally refine the spatial cognition. By virtue of the idea of state aggregation and heuristic generalization, our EQ LRTS (encoded quad-tree based LRTS) possesses the ability of quickly escaping from heuristic depressions with less state revisitations. Experiments and analysis show that (a) our encoding principle for quad-trees is a much more memory-efficient method than other data structures expressing quad-trees, (b) EQ LRTS differs a lot in several characteristics from classical PR LRTS which represent the space and refine the paths hierarchically, and (c) EQ LRTS substantially reduces the planning amount and curtails heuristic updates compared with LRTS on uniform cells.
- Avoiding and escaping depressions in real-time heuristic search
- Case-based subgoaling in real-time heuristic search for video game pathfinding
- Controlling the learning process of real-time heuristic search
- Dynamic control in real-time heuristic search
- Graph abstraction in real-time heuristic search
- Incremental construction of generalized Voronoi diagrams on pointerless quadtrees
- Learning in real-time search: a unifying framework
- Real-time heuristic search
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