Comparing the power of cops to zombies in pursuit-evasion games
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Abstract: We compare two kinds of pursuit-evasion games played on graphs. In Cops and Robbers, the cops can move strategically to adjacent vertices as they please, while in a new variant, called deterministic Zombies and Survivors, the zombies (the counterpart of the cops) are required to always move towards the survivor (the counterpart of the robber). The cop number of a graph is the minimum number of cops required to catch the robber on that graph; the zombie number of a graph is the minimum number of zombies required to catch the survivor on that graph. We answer two questions from the 2016 paper of Fitzpatrick, Howell, Messinger, and Pike. We show that for any , there is a graph with zombie number and cop number . We also show that the zombie number of the -dimensional hypercube is .
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Cites work
- scientific article; zbMATH DE number 6180528 (Why is no real title available?)
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Cited in
(6)- A deterministic version of the game of zombies and survivors on graphs
- A note on deterministic zombies
- Zombie number of the Cartesian product of graphs
- How many zombies are needed to catch the survivor on toroidal grids?
- Pursuit-evasion in graphs: zombies, lazy zombies and a survivor
- A probabilistic version of the game of zombies and survivors on graphs
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