Comparing the power of cops to zombies in pursuit-evasion games

From MaRDI portal
Publication:2009014

DOI10.1016/J.DAM.2019.07.026zbMATH Open1428.05219arXiv1809.03049OpenAlexW2967630780MaRDI QIDQ2009014FDOQ2009014

David Offner, Kerry Ojakian

Publication date: 27 November 2019

Published in: Discrete Applied Mathematics (Search for Journal in Brave)

Abstract: We compare two kinds of pursuit-evasion games played on graphs. In Cops and Robbers, the cops can move strategically to adjacent vertices as they please, while in a new variant, called deterministic Zombies and Survivors, the zombies (the counterpart of the cops) are required to always move towards the survivor (the counterpart of the robber). The cop number of a graph is the minimum number of cops required to catch the robber on that graph; the zombie number of a graph is the minimum number of zombies required to catch the survivor on that graph. We answer two questions from the 2016 paper of Fitzpatrick, Howell, Messinger, and Pike. We show that for any mgekge1, there is a graph with zombie number m and cop number k. We also show that the zombie number of the n-dimensional hypercube is lceil2n/3ceil.


Full work available at URL: https://arxiv.org/abs/1809.03049




Recommendations




Cites Work


Cited In (2)





This page was built for publication: Comparing the power of cops to zombies in pursuit-evasion games

Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q2009014)