On satisficing in quantitative games
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Publication:2044188
DOI10.1007/978-3-030-72016-2_2zbMATH Open1467.68161arXiv2101.02594OpenAlexW3150261213MaRDI QIDQ2044188FDOQ2044188
Krishnendu Chatterjee, Moshe Y. Vardi, Suguman Bansal
Publication date: 4 August 2021
Abstract: Several problems in planning and reactive synthesis can be reduced to the analysis of two-player quantitative graph games. {em Optimization} is one form of analysis. We argue that in many cases it may be better to replace the optimization problem with the {em satisficing problem}, where instead of searching for optimal solutions, the goal is to search for solutions that adhere to a given threshold bound. This work defines and investigates the satisficing problem on a two-player graph game with the discounted-sum cost model. We show that while the satisficing problem can be solved using numerical methods just like the optimization problem, this approach does not render compelling benefits over optimization. When the discount factor is, however, an integer, we present another approach to satisficing, which is purely based on automata methods. We show that this approach is algorithmically more performant -- both theoretically and empirically -- and demonstrates the broader applicability of satisficing overoptimization.
Full work available at URL: https://arxiv.org/abs/2101.02594
Formal languages and automata (68Q45) Problem solving in the context of artificial intelligence (heuristics, search strategies, etc.) (68T20) Programming involving graphs or networks (90C35) Applications of game theory (91A80) Games involving graphs (91A43)
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