Method for real-time simulation of haptic interaction with deformable objects using GPU-based parallel computing and homogeneous hexahedral elements
DOI10.1007/S00466-020-01815-3zbMATH Open1468.74040OpenAlexW3000202177WikidataQ113326996 ScholiaQ113326996MaRDI QIDQ2176253FDOQ2176253
Publication date: 4 May 2020
Published in: Computational Mechanics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s00466-020-01815-3
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finite element methodefficient collision modelhaptic interactive simulationmoving-least-squares function
Parallel numerical computation (65Y05) Contact in solid mechanics (74M15) Finite element methods applied to problems in solid mechanics (74S05)
Cites Work
- Analysis of thin beams, using the meshless local Petrov-Galerkin method, with generalized moving least squares interpolations
- On the a priori model reduction: overview and recent developments
- Surfaces Generated by Moving Least Squares Methods
- Condition of finite element matrices generated from nonuniform meshes.
- Real-time nonlinear finite element computations on GPU - application to neurosurgical simulation
- Implicit boundary method for finite element analysis using non-conforming mesh or grid
- Displacement/pressure mixed interpolation in the method of finite spheres
Cited In (4)
- Simulating deformation of objects with multi-materials using boundary element method
- Computational Science - ICCS 2004
- Improved Meshless Deformation Techniques for Plausible Interactive Soft Object Simulations
- A Multi-resolution Mesh Representation for Deformable Objects in Collaborative Virtual Environments
Uses Software
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