Method for real-time simulation of haptic interaction with deformable objects using GPU-based parallel computing and homogeneous hexahedral elements
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Publication:2176253
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Cites Work
- Analysis of thin beams, using the meshless local Petrov-Galerkin method, with generalized moving least squares interpolations
- Condition of finite element matrices generated from nonuniform meshes.
- Displacement/pressure mixed interpolation in the method of finite spheres
- Implicit boundary method for finite element analysis using non-conforming mesh or grid
- On the a priori model reduction: overview and recent developments
- Real-time nonlinear finite element computations on GPU - application to neurosurgical simulation
- Surfaces Generated by Moving Least Squares Methods
Cited In (8)
- Real-time interaction of virtual and physical objects in mixed reality applications
- Bi-potential and co-rotational formulations applied for real time simulation involving friction and large deformation
- Simulating deformation of objects with multi-materials using boundary element method
- Real-time collision detection and response techniques for deformable objects based on hybrid bounding volume hierarchy
- Real-time meshless deformation based on particle system and shape matching
- Computational Science - ICCS 2004
- Improved Meshless Deformation Techniques for Plausible Interactive Soft Object Simulations
- A Multi-resolution Mesh Representation for Deformable Objects in Collaborative Virtual Environments
Uses Software
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