The complexity of solving reachability games using value and strategy iteration
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Publication:2254503
DOI10.1007/s00224-013-9524-6zbMath1319.68149arXiv1007.1812MaRDI QIDQ2254503
Peter Bro Miltersen, Rasmus Ibsen-Jensen, Kristoffer Arnsfelt Hansen
Publication date: 5 February 2015
Published in: Theory of Computing Systems, Computer Science – Theory and Applications (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1007.1812
68Q25: Analysis of algorithms and problem complexity
91A05: 2-person games
91A80: Applications of game theory
68Q85: Models and methods for concurrent and distributed computing (process algebras, bisimulation, transition nets, etc.)
Related Items
The complexity of solving reachability games using value and strategy iteration, Qualitative analysis of concurrent mean-payoff games, Patience of matrix games
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