Generalized cops and robbers: a multi-player pursuit game on graphs
From MaRDI portal
Publication:2292118
Abstract: We introduce and study the Generalized Cops and Robbers game (GCR), an N-player pursuit game in graphs. The two-player version is essentially equivalent to the classic Cops and Robbers (CR) game. The three-player version can be understood as two CR games played simultaneously on the same graph; a player can be at the same time both pursuer and evader. The same is true for four or more players. We formulate GCR as a discounted stochastic game of perfect information and prove that, for three or more players, it has at least two Nash Equilibria: one in positional deterministic strategies and another in non-positional ones. We also study the capturing properties of GCR Nash Equilibria in connection to the cop-number of a graph. Finally, we briefly discuss GCR as a member of a wider family of multi-player graph pursuit games with rather interesting properties.
Recommendations
- The game of cops and robbers on graphs
- Selfish cops and active robber: multi-player pursuit evasion on graphs
- The game of Cops and Robber on circulant graphs
- Characterizations and algorithms for generalized cops and robbers games
- A game of cops and robbers on graphs with periodic edge-connectivity
- Cops and Robber game with a fast robber on expander graphs and random graphs
- A game of cops and robbers played on products of graphs
- On the Capture Time of Cops and Robbers Game on a Planar Graph
- The game of cops and robbers on directed graphs with forbidden subgraphs
- Cops and Robbers on Dynamic Graphs: Offline and Online Case
Cites work
- scientific article; zbMATH DE number 6009880 (Why is no real title available?)
- scientific article; zbMATH DE number 1134975 (Why is no real title available?)
- scientific article; zbMATH DE number 3205836 (Why is no real title available?)
- A class of differential games with two pursuers versus one evader
- Algorithms for stochastic games ? A survey
- Characterizations and algorithms for generalized cops and robbers games
- Computer Science Logic
- Multi-player pursuit-evasion games with one superior evader
- Nonzero-sum differential games
- Perfect information stochastic games and related classes
- Selfish cops and passive robber: qualitative games
- The game of cops and robbers on graphs
- The structure of median graphs
- Vertex-to-vertex pursuit in a graph
Cited in
(5)- Selfish cops and active robber: multi-player pursuit evasion on graphs
- Some game-theoretic remarks on two-player generalized cops and robbers games
- A survey on the relationship between the game of cops and robbers and other game representations
- On the Capture Time of Cops and Robbers Game on a Planar Graph
- Cops and Robber game with a fast robber on expander graphs and random graphs
This page was built for publication: Generalized cops and robbers: a multi-player pursuit game on graphs
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q2292118)