On the Capture Time of Cops and Robbers Game on a Planar Graph
DOI10.1007/978-3-319-48749-6_1zbMATH Open1436.05075OpenAlexW2543771307MaRDI QIDQ2958299FDOQ2958299
Authors: Photchchara Pisantechakool, Xuehou Tan
Publication date: 1 February 2017
Published in: Combinatorial Optimization and Applications (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-3-319-48749-6_1
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- A note on the cops and robber game on graphs embedded in non-orientable surfaces
Planar graphs; geometric and topological aspects of graph theory (05C10) Games on graphs (graph-theoretic aspects) (05C57) Games involving graphs (91A43) Positional games (pursuit and evasion, etc.) (91A24)
Cites Work
- The capture time of a graph
- Vertex-to-vertex pursuit in a graph
- A game of cops and robbers
- Recontamination does not help to search a graph
- Search games
- Monotonicity in graph searching
- Searching and sweeping graphs: a brief survey
- Some results about pursuit games on metric spaces obtained through graph theory techniques
- The capture time of grids
- A graph search algorithm for indoor pursuit/evasion
Cited In (9)
- Chasing a drunk robber in many classes of graphs
- Title not available (Why is that?)
- The capture time of a planar graph
- Throttling for the game of cops and robbers on graphs
- Capture times in the bridge-burning cops and robbers game
- On the conjecture of the smallest 3-cop-win planar graph
- Bounds on the length of a game of cops and robbers
- Generalized cops and robbers: a multi-player pursuit game on graphs
- Cops and Robber game with a fast robber on expander graphs and random graphs
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