On the Capture Time of Cops and Robbers Game on a Planar Graph
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Publication:2958299
Recommendations
- A tight lower bound for the capture time of the cops and robbers game
- A tight lower bound for the capture time of the cops and robbers game
- The game of cops and robbers on graphs
- The game of Cops and Robber on circulant graphs
- Cops and Robbers on Planar‐Directed Graphs
- A game of cops and robbers on graphs with periodic edge-connectivity
- Generalized cops and robbers: a multi-player pursuit game on graphs
- Cops and Robber game with a fast robber on expander graphs and random graphs
- Cops and Robbers on Graphs of Bounded Diameter
- A note on the cops and robber game on graphs embedded in non-orientable surfaces
Cites work
- A game of cops and robbers
- A graph search algorithm for indoor pursuit/evasion
- Monotonicity in graph searching
- Recontamination does not help to search a graph
- Search games
- Searching and sweeping graphs: a brief survey
- Some results about pursuit games on metric spaces obtained through graph theory techniques
- The capture time of a graph
- The capture time of grids
- Vertex-to-vertex pursuit in a graph
Cited in
(9)- Chasing a drunk robber in many classes of graphs
- scientific article; zbMATH DE number 5989957 (Why is no real title available?)
- The capture time of a planar graph
- Throttling for the game of cops and robbers on graphs
- Capture times in the bridge-burning cops and robbers game
- On the conjecture of the smallest 3-cop-win planar graph
- Bounds on the length of a game of cops and robbers
- Generalized cops and robbers: a multi-player pursuit game on graphs
- Cops and Robber game with a fast robber on expander graphs and random graphs
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