A tight lower bound for the capture time of the cops and robbers game
From MaRDI portal
Publication:2196569
The authors answer on the negative to a question by \textit{A. Bonato} and \textit{R. J. Nowakowski} [The game of cops and robbers on graphs. Providence, RI: American Mathematical Society (AMS) (2011; Zbl 1298.91004)] on the impossibility of improving the known lower bound of the capture time in the \(k\)-cop-win graphs, \(k\geq 2\), pertaining to the game of cops and robbers. This is in sharp contrast with the \(k=1\) case.
Recommendations
Cites work
- A game of cops and robbers
- A tight lower bound for the capture time of the cops and robbers game
- An annotated bibliography on guaranteed graph searching
- Bounds on the length of a game of cops and robbers
- Characterizations of k-copwin graphs
- Cops and robbers in graphs with large girth and Cayley graphs
- Cops, robbers, and threatening skeletons: padded decomposition for minor-free graphs
- scientific article; zbMATH DE number 5241699 (Why is no real title available?)
- Lower bounds for the capture time: linear, quadratic, and beyond
- Meyniel's conjecture on the cop number: a survey
- On a pursuit game played on graphs for which a minor is excluded
- On Meyniel's conjecture of the cop number
- On the cop number of a graph
- Searching and sweeping graphs: a brief survey
- Some remarks on cops and drunk robbers
- The capture time of a graph
- The capture time of grids
- The capture time of the hypercube
- The game of cops and robbers on graphs
- Vertex-to-vertex pursuit in a graph
- When does a random graph have constant cop number?
Cited in
(12)- The localization capture time of a graph
- A simple method for proving lower bounds in the zero-visibility cops and robber game
- A partition approach to lower bounds for zero-visibility cops and robber
- On the Capture Time of Cops and Robbers Game on a Planar Graph
- scientific article; zbMATH DE number 5989957 (Why is no real title available?)
- Lower bounds for the capture time: linear, quadratic, and beyond
- A tight lower bound for the capture time of the cops and robbers game
- Cops and robber on butterflies, grids, and AT-free graphs
- A cops and robber game and the meeting time of synchronous directed walks
- Complexity results for a cops and robber game on directed graphs
- Bounds on the length of a game of cops and robbers
- Localization game capture time of trees and outerplanar graphs
This page was built for publication: A tight lower bound for the capture time of the cops and robbers game
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q2196569)