Bounds on the length of a game of cops and robbers
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Abstract: In the game of Cops and Robbers, a team of cops attempts to capture a robber on a graph . All players occupy vertices of . The game operates in rounds; in each round the cops move to neighboring vertices, after which the robber does the same. The minimum number of cops needed to guarantee capture of a robber on is the cop number of , denoted , and the minimum number of rounds needed for them to do so is the capture time. It has long been known that the capture time of an -vertex graph with cop number is . More recently, Bonato, Golovach, Hahn, and Kratochv'{i}l (2009) and Gavenv{c}iak (2010) showed that for , this upper bound is not asymptotically tight: for graphs with cop number 1, the cop can always win within rounds. In this paper, we show that the upper bound is tight when : for fixed , we construct arbitrarily large graphs having capture time at least . In the process of proving our main result, we establish results that may be of independent interest. In particular, we show that the problem of deciding whether cops can capture a robber on a directed graph is polynomial-time equivalent to deciding whether cops can capture a robber on an undirected graph. As a corollary of this fact, we obtain a relatively short proof of a major conjecture of Goldstein and Reingold (1995), which was recently proved through other means by the author (2015). We also show that -vertex strongly-connected directed graphs with cop number 1 can have capture time , thereby showing that the result of Bonato et al. does not extend to the directed setting.
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Cites work
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Cited in
(25)- Cops and robber on oriented graphs with respect to push operation
- scientific article; zbMATH DE number 7232976 (Why is no real title available?)
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