Throttling for the game of cops and robbers on graphs
DOI10.1016/J.DISC.2018.05.017zbMATH Open1392.05080arXiv1712.07728OpenAlexW2964143920WikidataQ129729219 ScholiaQ129729219MaRDI QIDQ724850FDOQ724850
Authors: Jane Breen, Boris Brimkov, Joshua Carlson, Leslie Hogben, K. E. Perry, Carolyn Reinhart
Publication date: 26 July 2018
Published in: Discrete Mathematics (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1712.07728
Recommendations
Games on graphs (graph-theoretic aspects) (05C57) Games involving graphs (91A43) Positional games (pursuit and evasion, etc.) (91A24)
Cites Work
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- The capture time of a graph
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- The capture time of the hypercube
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- Restricted power domination and zero forcing problems
- Burning a graph as a model of social contagion
- On the Capture Time of Cops and Robbers Game on a Planar Graph
- Cops and Robbers on Planar‐Directed Graphs
- Throttling for the game of cops and robbers on graphs
Cited In (12)
- Propagation time for probabilistic zero forcing
- Title not available (Why is that?)
- A survey of graph burning
- Throttling for the game of cops and robbers on graphs
- Skew throttling
- Throttling processes equivalent to full throttling on trees
- The damage throttling number of a graph
- Product throttling
- Optimizing the trade-off between number of cops and capture time in cops and robbers
- Power domination throttling
- Title not available (Why is that?)
- Various characterizations of throttling numbers
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