Throttling for the game of cops and robbers on graphs

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Publication:724850

DOI10.1016/J.DISC.2018.05.017zbMATH Open1392.05080arXiv1712.07728OpenAlexW2964143920WikidataQ129729219 ScholiaQ129729219MaRDI QIDQ724850FDOQ724850


Authors: Jane Breen, Boris Brimkov, Joshua Carlson, Leslie Hogben, K. E. Perry, Carolyn Reinhart Edit this on Wikidata


Publication date: 26 July 2018

Published in: Discrete Mathematics (Search for Journal in Brave)

Abstract: We consider the cop-throttling number of a graph G for the game of Cops and Robbers, which is defined to be the minimum of (k+extcaptk(G)), where k is the number of cops and extcaptk(G) is the minimum number of rounds needed for k cops to capture the robber on G over all possible games. We provide some tools for bounding the cop-throttling number, including showing that the positive semidefinite (PSD) throttling number, a variant of zero forcing throttling, is an upper bound for the cop-throttling number. We also characterize graphs having low cop-throttling number and investigate how large the cop-throttling number can be for a given graph. We consider trees, unicyclic graphs, incidence graphs of finite projective planes (a Meyniel extremal family of graphs), a family of cop-win graphs with maximum capture time, grids, and hypercubes. All the upper bounds on the cop-throttling number we obtain for families of graphs are O(sqrtn).


Full work available at URL: https://arxiv.org/abs/1712.07728




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