Cop-win graphs with maximum capture-time
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Publication:968433
DOI10.1016/J.DISC.2010.01.015zbMATH Open1186.91051OpenAlexW2063843010MaRDI QIDQ968433FDOQ968433
Publication date: 5 May 2010
Published in: Discrete Mathematics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.disc.2010.01.015
Recommendations
2-person games (91A05) Games involving graphs (91A43) Positional games (pursuit and evasion, etc.) (91A24)
Cites Work
Cited In (18)
- The optimal capture time of the one-cop-moves game
- Title not available (Why is that?)
- Game with Slow Pursuers on the Edge Graphs of Regular Simplexes
- Differential Game with Slow Pursuers on the Edge Graph of a Simplex
- Throttling for the game of cops and robbers on graphs
- Simultaneously moving cops and robbers
- Title not available (Why is that?)
- Capture times in the bridge-burning cops and robbers game
- Bounds on the length of a game of cops and robbers
- The capture time of grids
- Capture-time extremal cop-win graphs
- The capture time of the hypercube
- The damage throttling number of a graph
- The game of overprescribed Cops and Robbers played on graphs
- A pursuit-evasion differential game with slow pursuers on the edge graph of a simplex. I
- Lower Bounds for the Capture Time: Linear, Quadratic, and Beyond
- The impact of loops on the game of cops and robbers on graphs
- Cops and robber on oriented graphs with respect to push operation
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