scientific article; zbMATH DE number 7232976
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Publication:3305770
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Cites work
- A game of cops and robbers
- A game of cops and robbers played on products of graphs
- Bounds on the length of a game of cops and robbers
- Computing a perfect strategy for nxn chess requires time exponential in n
- Cops and robber with constraints
- Cops and robbers is EXPTIME-complete
- Cops and Robbers on diameter two graphs
- Cops and robbers on graphs based on designs
- Gobang is PSPACE-complete
- scientific article; zbMATH DE number 5265 (Why is no real title available?)
- On the computational complexity of a game of cops and robbers
- Parametrized complexity theory.
- Pursuing a fast robber on a graph
- The capture time of a graph
- The complexity of pursuit on a graph
- The game of overprescribed Cops and Robbers played on graphs
- The Othello game on an \(n\times n\) board is PSPACE-complete
- Throttling for the game of cops and robbers on graphs
- Vertex-to-vertex pursuit in a graph
Cited in
(11)- The game of cops and eternal robbers
- Optimizing the trade-off between number of cops and capture time in cops and robbers
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- Cops and Robber game without recharging
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- The damage throttling number of a graph
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- Cops and robber game without recharging
- Throttling for the game of cops and robbers on graphs
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