On the computational complexity of a game of cops and robbers
DOI10.1016/J.TCS.2012.11.041zbMATH Open1290.68050arXiv1202.6043OpenAlexW1978284948MaRDI QIDQ1945941FDOQ1945941
Authors: Marcello Mamino
Publication date: 17 April 2013
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1202.6043
Recommendations
Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Games on graphs (graph-theoretic aspects) (05C57) Positional games (pursuit and evasion, etc.) (91A24)
Cited In (15)
- Computability and the game of cops and robbers on graphs
- Title not available (Why is that?)
- Pursuing a fast robber on a graph
- Cops and robber on butterflies, grids, and AT-free graphs
- A cops and robber game and the meeting time of synchronous directed walks
- Fine-grained Lower Bounds on Cops and Robbers
- Greedy strategies and larger islands of tractability for conjunctive queries and constraint satisfaction problems
- The complexity of Scotland Yard
- The complexity of zero-visibility cops and robber
- Cops and robbers is EXPTIME-complete
- Bounds on the length of a game of cops and robbers
- The complexity of zero-visibility cops and robber
- A simple method for proving lower bounds in the zero-visibility cops and robber game
- To satisfy impatient web surfers is hard
- The guarding game is E-complete
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