On the computational complexity of a game of cops and robbers

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Publication:1945941

DOI10.1016/J.TCS.2012.11.041zbMATH Open1290.68050arXiv1202.6043OpenAlexW1978284948MaRDI QIDQ1945941FDOQ1945941


Authors: Marcello Mamino Edit this on Wikidata


Publication date: 17 April 2013

Published in: Theoretical Computer Science (Search for Journal in Brave)

Abstract: We study the computational complexity of a perfect-information two-player game proposed by Aigner and Fromme. The game takes place on an undirected graph where n simultaneously moving cops attempt to capture a single robber, all moving at the same speed. The players are allowed to pick their starting positions at the first move. The question of the computational complexity of deciding this game was raised in the '90s by Goldstein and Reingold. We prove that the game is hard for PSPACE.


Full work available at URL: https://arxiv.org/abs/1202.6043




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