The guarding game is E-complete
DOI10.1016/J.TCS.2013.11.034zbMATH Open1307.91043arXiv1112.6140OpenAlexW2080925544WikidataQ105337610 ScholiaQ105337610MaRDI QIDQ389949FDOQ389949
Authors: Robert Šámal, T. Valla
Publication date: 22 January 2014
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1112.6140
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computational complexitycops-and-robber gamepursuit gameE-completenessgames on propositional formulasgraph guarding game
Analysis of algorithms and problem complexity (68Q25) Games involving graphs (91A43) Positional games (pursuit and evasion, etc.) (91A24)
Cites Work
- Vertex-to-vertex pursuit in a graph
- The game of cops and robbers on graphs
- A game of cops and robbers
- An annotated bibliography on guaranteed graph searching
- Provably Difficult Combinatorial Games
- Title not available (Why is that?)
- Title not available (Why is that?)
- Eternally secure sets, independence sets and cliques
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- Pursuing a fast robber on a graph
- Searching and sweeping graphs: a brief survey
- Comparing complexity classes
- Some results about pursuit games on metric spaces obtained through graph theory techniques
- On the computational complexity of a game of cops and robbers
- Cops and robbers is EXPTIME-complete
- Tight bounds for eternal dominating sets in graphs
- Complexity of the cop and robber guarding game
- The guarding problem -- complexity and approximation
- Eternal security in graphs of fixed independence number
- Maximum-demand graphs for eternal security
- Complexity of eternal security
- Cop-robber guarding game with cycle robber-region
- Guard games on graphs: keep the intruder out!
- How to guard a graph?
- The complexity of pursuit on a graph
Cited In (7)
- How to guard a graph?
- Can Romeo and Juliet meet? Or rendezvous games with adversaries on graphs
- Can Romeo and Juliet meet? Or rendezvous games with adversaries on graphs
- Spy-game on graphs: complexity and simple topologies
- The guarding problem -- complexity and approximation
- Complexity of the cop and robber guarding game
- Guarding a subgraph as a tool in pursuit-evasion games
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