The complexity of zero-visibility cops and robber
DOI10.1016/J.TCS.2015.03.022zbMATH Open1332.68070OpenAlexW1967439097MaRDI QIDQ897941FDOQ897941
Danny Dyer, Ryan M. Tifenbach, Dariusz Dereniowski, Boting Yang
Publication date: 8 December 2015
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.tcs.2015.03.022
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Trees (05C05) Analysis of algorithms and problem complexity (68Q25) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Games involving graphs (91A43) Positional games (pursuit and evasion, etc.) (91A24)
Cites Work
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- On the pathwidth of chordal graphs
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- Interval graphs and searching
- Cops and robbers is EXPTIME-complete
- Characterizations of \(k\)-copwin graphs
- Mixed Search Number and Linear-Width of Interval and Split Graphs
- Searching Cycle-Disjoint Graphs
- Title not available (Why is that?)
- Zero-Visibility Cops and Robber Game on a Graph
Cited In (13)
- Cops, a fast robber and defensive domination on interval graphs
- The zero-visibility cops and robber game on graph products
- Searching for an intruder on graphs and their subdivisions
- Greedy strategies and larger islands of tractability for conjunctive queries and constraint satisfaction problems
- Searching by heterogeneous agents
- The one-visibility localization game
- Computing the one-visibility copnumber of trees
- Limited visibility cops and robber
- A note on hyperopic cops and robber
- Non-adaptive and adaptive two-sided search with fast objects
- One-visibility cops and robber on trees: optimal cop-win strategies
- A simple method for proving lower bounds in the zero-visibility cops and robber game
- One-visibility cops and robber on trees
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