The zero-visibility cops and robber game on graph products
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Publication:6564028
DOI10.1016/J.TCS.2024.114676MaRDI QIDQ6564028FDOQ6564028
Authors: Yuan Xue, Boting Yang, Sandra Zilles
Publication date: 28 June 2024
Published in: Theoretical Computer Science (Search for Journal in Brave)
Cites Work
- A Linear-Time Algorithm for Finding Tree-Decompositions of Small Treewidth
- On a game of policemen and robber
- Vertex-to-vertex pursuit in a graph
- Some remarks on cops and drunk robbers
- The game of cops and robbers on graphs
- The complexity of searching a graph
- Recontamination does not help to search a graph
- Monotonicity in graph searching
- Cops and invisible robbers: the cost of drunkenness
- A game of cops and robbers played on products of graphs
- Lower bounds on the pathwidth of some grid-like graphs
- The treewidth and pathwidth of hypercubes
- Title not available (Why is that?)
- The complexity of zero-visibility cops and robber
- One-visibility cops and robber on trees: optimal cop-win strategies
- A simple method for proving lower bounds in the zero-visibility cops and robber game
- Zero-visibility cops and robber and the pathwidth of a graph
- Monotonicity of strong searching on digraphs
- Monotonicity in digraph search problems
- Limited visibility cops and robber
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