One-visibility cops and robber on trees: optimal cop-win strategies
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Publication:2079862
DOI10.1016/J.TCS.2022.06.011OpenAlexW4281716834MaRDI QIDQ2079862FDOQ2079862
Authors: Boting Yang
Publication date: 7 October 2022
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.tcs.2022.06.011
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Cites Work
- Graph searching and a min-max theorem for tree-width
- Searching and pebbling
- Vertex-to-vertex pursuit in a graph
- The game of cops and robbers on graphs
- The complexity of searching a graph
- On minimizing width in linear layouts
- Tree-width, path-width, and cutwidth
- Title not available (Why is that?)
- The complexity of zero-visibility cops and robber
- Zero-visibility cops and robber and the pathwidth of a graph
- Limited visibility cops and robber
- A partition approach to lower bounds for zero-visibility cops and robber
- One-visibility cops and robber on trees
Cited In (8)
- The optimal capture time of the one-cop-moves game
- The role of information in the cop-robber game
- The zero-visibility cops and robber game on graph products
- The complexity of zero-visibility cops and robber
- The one-visibility localization game
- Computing the one-visibility copnumber of trees
- Limited visibility cops and robber
- One-visibility cops and robber on trees
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