One-visibility cops and robber on trees: optimal cop-win strategies
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Publication:2079862
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Cites work
- scientific article; zbMATH DE number 3997549 (Why is no real title available?)
- A partition approach to lower bounds for zero-visibility cops and robber
- Graph searching and a min-max theorem for tree-width
- Limited visibility cops and robber
- On minimizing width in linear layouts
- One-visibility cops and robber on trees
- Searching and pebbling
- The complexity of searching a graph
- The complexity of zero-visibility cops and robber
- The game of cops and robbers on graphs
- Tree-width, path-width, and cutwidth
- Vertex-to-vertex pursuit in a graph
- Zero-visibility cops and robber and the pathwidth of a graph
Cited in
(8)- Computing the one-visibility copnumber of trees
- Limited visibility cops and robber
- The optimal capture time of the one-cop-moves game
- The role of information in the cop-robber game
- One-visibility cops and robber on trees
- The zero-visibility cops and robber game on graph products
- The complexity of zero-visibility cops and robber
- The one-visibility localization game
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