The complexity of searching a graph
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Publication:3777477
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Cited in
(only showing first 100 items - show all)- BOUNDARY-OPTIMAL TRIANGULATION FLOODING
- Monotonicity of Non-deterministic Graph Searching
- The search and the node-search number of dual graphs
- How to survive while visiting a graph
- Monotonicity in digraph search problems
- Approximate search strategies for weighted trees
- Computing the one-visibility copnumber of trees
- Pathwidth is NP-Hard for Weighted Trees
- Improved self-reduction algorithms for graphs with bounded treewidth
- Graph searching on chordal graphs
- Unbounded search and recursive graph problems
- A frame architecture for a certain class of graph search problems
- The searchlight problem for road networks
- Searching for an evader in an unknown dark cave by an optimal number of asynchronous searchers
- Pathwidth of outerplanar graphs
- Standard directed search strategies and their applications
- A graph search algorithm for indoor pursuit/evasion
- A property of random walks on a cycle graph
- Graph automata for linear graph languages
- One-visibility cops and robber on trees: optimal cop-win strategies
- The summation and bottleneck minimization for single-step searching on weighted graphs
- Contiguous search problem in Sierpiński graphs
- Connected graph searching in chordal graphs
- On Submodular Search and Machine Scheduling
- Monotonicity of strong searching on digraphs
- Complexity of searching an immobile hider in a graph
- Edge searching weighted graphs
- The fast search number of a complete \(k\)-partite graph
- Bounding the search number of graph products
- One-visibility cops and robber on trees
- scientific article; zbMATH DE number 1472189 (Why is no real title available?)
- Single step graph search problem
- Solving the single step graph searching problem by solving the maximum two-independent set problem
- scientific article; zbMATH DE number 146433 (Why is no real title available?)
- The theory of guaranteed search on graphs
- scientific article; zbMATH DE number 1471731 (Why is no real title available?)
- The complexity of zero-visibility cops and robber
- DECONTAMINATING CHORDAL RINGS AND TORI USING MOBILE AGENTS
- scientific article; zbMATH DE number 2220912 (Why is no real title available?)
- The complexity of the positive semidefinite zero forcing
- Search and sweep numbers of finite directed acyclic graphs
- A two-person game on graphs where each player tries to encircle his opponent's men
- Integer programming models and algorithms for the graph decontamination problem with mobile agents
- Finite graph automata for linear and boundary graph languages
- Distributed protocols against mobile eavesdroppers
- Resource finding in store-and-forward networks
- Fugitive-search games on graphs and related parameters
- INTRUDER CAPTURING IN MESH AND TORUS NETWORKS
- The complexity of growing a graph
- Search for the end of a path in the \(\cdot\)-dimensional grid and in other graphs
- Complexity of node coverage games
- Zero-visibility cops and robber game on cage graph
- Searching expenditure and interval graphs
- Cooperative exploration and protection of a workspace assisted by information networks
- Distributed graph searching with a sense of direction
- On the Cooperative Graph Searching Problem
- A 3-approximation for the pathwidth of Halin graphs
- Constrained graph searching on trees
- Four-searchable biconnected outerplanar graphs
- On-line search in two-dimensional environment
- scientific article; zbMATH DE number 4002142 (Why is no real title available?)
- The zero-visibility cops and robber game on graph products
- Computing the one-visibility cop-win strategies for trees
- Edge searching and fast searching with constraints
- An NP-completeness result of edge search in graphs
- Robust shortest path planning and semicontractive dynamic programming
- A distributed algorithm for computing the node search number in trees
- Sweeping graphs with large clique number
- Fast-mixed searching and related problems on graphs
- A polynomial algorithm for recognizing bounded cutwidth in hypergraphs
- Minimal trees of given search number
- Mixed searching and proper-path-width
- Lower and upper competitive bounds for online directed graph exploration
- More agents may decrease global work: a case in butterfly decontamination
- Algorithms and obstructions for linear-width and related search parameters
- Network decontamination with a single agent
- Searching and pebbling
- Exclusive graph searching vs. pathwidth
- Escaping offline searchers and isoperimetric theorems
- On a pursuit game played on graphs for which a minor is excluded
- Bushiness and a tight worst-case upper bound on the search number of a simple polygon.
- Fast searching games on graphs
- Distributed chasing of network intruders
- Locating a robber with multiple probes
- NETWORK DECONTAMINATION IN PRESENCE OF LOCAL IMMUNITY
- On the complexity of the positive semidefinite zero forcing number
- Edge search number of cographs
- Fugitive-search games on graphs and related parameters
- Minimal trees of a given search number
- scientific article; zbMATH DE number 3997549 (Why is no real title available?)
- Tradeoffs in process strategy games with application in the WDM reconfiguration problem
- Cleaning a network with brushes
- Directed tree-width
- Pathwidth of Circular-Arc Graphs
- Lower Bounds on Edge Searching
- Searching Cycle-Disjoint Graphs
- Monotonicity of non-deterministic graph searching
- On the monotonicity of games generated by symmetric submodular functions.
- Three-fast-searchable graphs
- scientific article; zbMATH DE number 4049076 (Why is no real title available?)
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