The complexity of searching a graph
DOI10.1145/42267.42268zbMATH Open0637.68081DBLPjournals/jacm/MegiddoHGJP88OpenAlexW2154788235WikidataQ61248965 ScholiaQ61248965MaRDI QIDQ3777477FDOQ3777477
Authors: Nimrod Megiddo, S. Louis Hakimi, M. R. Garey, D. S. Johnson, Christos Papadimitriou
Publication date: 1988
Published in: Journal of the ACM (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1145/42267.42268
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Cited In (only showing first 100 items - show all)
- Monotonicity in digraph search problems
- Searching for an evader in an unknown dark cave by an optimal number of asynchronous searchers
- Graph automata for linear graph languages
- Fugitive-search games on graphs and related parameters
- Pathwidth of outerplanar graphs
- Connected graph searching in chordal graphs
- Title not available (Why is that?)
- Title not available (Why is that?)
- The search and the node-search number of dual graphs
- Resource finding in store-and-forward networks
- The searchlight problem for road networks
- A two-person game on graphs where each player tries to encircle his opponent's men
- Monotonicity of strong searching on digraphs
- Monotonicity of Non-deterministic Graph Searching
- Approximate search strategies for weighted trees
- A graph search algorithm for indoor pursuit/evasion
- Edge searching weighted graphs
- Bounding the search number of graph products
- Searching by heterogeneous agents
- The complexity of zero-visibility cops and robber
- Integer programming models and algorithms for the graph decontamination problem with mobile agents
- How to survive while visiting a graph
- A property of random walks on a cycle graph
- Computing the one-visibility copnumber of trees
- Complexity of searching an immobile hider in a graph
- Standard directed search strategies and their applications
- The complexity of the positive semidefinite zero forcing
- The fast search number of a complete \(k\)-partite graph
- Title not available (Why is that?)
- Title not available (Why is that?)
- The theory of guaranteed search on graphs
- DECONTAMINATING CHORDAL RINGS AND TORI USING MOBILE AGENTS
- Improved self-reduction algorithms for graphs with bounded treewidth
- Unbounded search and recursive graph problems
- Contiguous search problem in Sierpiński graphs
- One-visibility cops and robber on trees: optimal cop-win strategies
- Graph searching on chordal graphs
- Single step graph search problem
- Solving the single step graph searching problem by solving the maximum two-independent set problem
- Search and sweep numbers of finite directed acyclic graphs
- Finite graph automata for linear and boundary graph languages
- The summation and bottleneck minimization for single-step searching on weighted graphs
- Distributed protocols against mobile eavesdroppers
- A frame architecture for a certain class of graph search problems
- Pathwidth is NP-Hard for Weighted Trees
- On Submodular Search and Machine Scheduling
- BOUNDARY-OPTIMAL TRIANGULATION FLOODING
- Fast-mixed searching and related problems on graphs
- Fast searching games on graphs
- Pathwidth of Circular-Arc Graphs
- Non-deterministic graph searching in trees
- Search in graphs
- Fast edge searching and fast searching on graphs
- The complexity of pursuit on a graph
- A polynomial algorithm for recognizing bounded cutwidth in hypergraphs
- The cost of monotonicity in distributed graph searching
- Fast searching on \(k\)-combinable graphs
- Edge Search Number of Cographs in Linear Time
- Edge search number of cographs
- Title not available (Why is that?)
- A 3-approximation for the pathwidth of Halin graphs
- Robust shortest path planning and semicontractive dynamic programming
- An annotated bibliography on guaranteed graph searching
- Graph searching with advice
- Mixed searching and proper-path-width
- Locating a robber with multiple probes
- Bushiness and a tight worst-case upper bound on the search number of a simple polygon.
- Decontamination of hypercubes by mobile agents
- Network decontamination with a single agent
- Searching with mobile agents in networks with liars.
- Fast searching on complete \(k\)-partite graphs
- Fast searching on Cartesian products of graphs
- Minimal trees of given search number
- Searching and pebbling
- Tradeoffs in process strategy games with application in the WDM reconfiguration problem
- Directed tree-width
- Visibility-based pursuit-evasion in a polygonal environment
- Linear rank-width and linear clique-width of trees
- Edge and node searching problems on trees
- Connected graph searching
- Cleaning a network with brushes
- Three-fast-searchable graphs
- Network decontamination under \(m\)-immunity
- Parallel cleaning of a network with brushes
- Nontrivial discontinuities of the Golovach functions for trees
- Strong-mixed searching and pathwidth
- Minimal trees of a given search number
- Monotonicity of non-deterministic graph searching
- Vision-Based Pursuit-Evasion in a Grid
- Digraph searching, directed vertex separation and directed pathwidth
- Monotony properties of connected visible graph searching
- Sweeping graphs with large clique number
- An NP-completeness result of edge search in graphs
- Fast searching on cactus graphs
- On the pathwidth of chordal graphs
- On the complexity of the positive semidefinite zero forcing number
- Fugitive-search games on graphs and related parameters
- On the monotonicity of games generated by symmetric submodular functions.
- Cops and robber game without recharging
- Algorithms and obstructions for linear-width and related search parameters
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