Locating a robber with multiple probes
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Publication:2411615
Abstract: We consider a game in which a cop searches for a moving robber on a connected graph using distance probes, which is a slight variation on one introduced by Seager. Carragher, Choi, Delcourt, Erickson and West showed that for any -vertex graph there is a winning strategy for the cop on the graph obtained by replacing each edge of by a path of length , if . The present authors showed that, for all but a few small values of , this bound may be improved to , which is best possible. In this paper we consider the natural extension in which the cop probes a set of vertices, rather than a single vertex, at each turn. We consider the relationship between the value of required to ensure victory on the original graph and the length of subdivisions required to ensure victory with . We give an asymptotically best-possible linear bound in one direction, but show that in the other direction no subexponential bound holds. We also give a bound on the value of for which the cop has a winning strategy on any (possibly infinite) connected graph of maximum degree , which is best possible up to a factor of .
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Cites work
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Cited in
(22)- Localization game on geometric and planar graphs
- A note on the localization number of random graphs: diameter two case
- Localization game for random graphs
- Localization game for random geometric graphs
- The localization capture time of a graph
- The localization game on Cartesian products
- A robber locating strategy for trees
- Locating a backtracking robber on a tree
- Subdivisions in the robber locating game
- The robber locating game
- Connected Search for a Lazy Robber
- Sequential metric dimension
- Metric Dimension Parameterized by Feedback Vertex Set and Other Structural Parameters
- Connected search for a lazy robber
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- The localization number of designs
- Centroidal localization game
- A note on robber locating game
- Runner locating with multiple probes
- The localization game on locally finite trees (extended abstract)
- Locating a robber on a graph
- Localization game capture time of trees and outerplanar graphs
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