The robber locating game
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Publication:501037
DOI10.1016/J.DISC.2015.07.018zbMATH Open1322.05095arXiv1311.3867OpenAlexW2949940531MaRDI QIDQ501037FDOQ501037
John Haslegrave, Richard A. B. Johnson, Sebastian Koch
Publication date: 8 October 2015
Published in: Discrete Mathematics (Search for Journal in Brave)
Abstract: We consider a game in which a cop searches for a moving robber on a graph using distance probes, studied by Carragher, Choi, Delcourt, Erickson and West, which is a slight variation on one introduced by Seager. Carragher, Choi, Delcourt, Erickson and West show that for any fixed graph there is a winning strategy for the cop on the graph , obtained by replacing each edge of by a path of length , if is sufficiently large. They conjecture that the cop does not have a winning strategy on if ; we show that in fact the cop wins if and only if , for all but a few small values of . They also show that the robber can avoid capture on any graph of girth 3, 4 or 5, and ask whether there is any graph of girth 6 on which the cop wins. We show that there is, but that no such graph can be bipartite; in the process we give a counterexample for their conjecture that the set of graphs on which the cop wins is closed under the operation of subdividing edges. We also give a complete answer to the question of when the cop has a winning strategy on .
Full work available at URL: https://arxiv.org/abs/1311.3867
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Games on graphs (graph-theoretic aspects) (05C57) Games involving graphs (91A43) Positional games (pursuit and evasion, etc.) (91A24)
Cites Work
- Cops and robbers in graphs with large girth and Cayley graphs
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- Locating a robber on a graph
- Locating a backtracking robber on a tree
Cited In (6)
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