A robber locating strategy for trees
From MaRDI portal
Publication:2410225
DOI10.1016/j.dam.2017.07.019zbMath1372.05138OpenAlexW2745711864MaRDI QIDQ2410225
Publication date: 17 October 2017
Published in: Discrete Applied Mathematics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.dam.2017.07.019
Trees (05C05) Games involving graphs (91A43) Positional games (pursuit and evasion, etc.) (91A24) Games on graphs (graph-theoretic aspects) (05C57)
Related Items (14)
Localization game on geometric and planar graphs ⋮ Approximately locating an invisible agent in a graph with relative distance queries ⋮ The one-visibility localization game ⋮ The localization game on oriented graphs ⋮ The localization number of designs ⋮ The cat and the noisy mouse ⋮ Unnamed Item ⋮ Locating a backtracking robber on a tree ⋮ Centroidal localization game ⋮ The localization game on Cartesian products ⋮ Sequential metric dimension ⋮ Localization game for random graphs ⋮ Localization game for random geometric graphs ⋮ The localization capture time of a graph
Cites Work
- An evasion game on a graph
- The robber locating game
- Locating a robber on a graph
- Graph searching and a min-max theorem for tree-width
- Vertex-to-vertex pursuit in a graph
- Locating a robber on a graph via distance queries
- Locating a backtracking robber on a tree
- Subdivisions in the robber locating game
- Recontamination does not help to search a graph
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
This page was built for publication: A robber locating strategy for trees