An evasion game on a graph

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Publication:383337

DOI10.1016/J.DISC.2013.09.004zbMATH Open1277.05117arXiv1701.06012OpenAlexW2022012821MaRDI QIDQ383337FDOQ383337


Authors: John Haslegrave Edit this on Wikidata


Publication date: 3 December 2013

Published in: Discrete Mathematics (Search for Journal in Brave)

Abstract: This paper introduced a pursuit and evasion game to be played on a connected graph. One player moves invisibly around the graph, and the other player must guess his position. At each time step the second player guesses a vertex, winning if it is the current location of the first player; if not the first player must move along an edge. It is shown that the graphs on which the second player can guarantee to win are precisely the trees that do not contain a particular forbidden subgraph, and best possible capture times on such graphs are obtained.


Full work available at URL: https://arxiv.org/abs/1701.06012




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