Subdivisions in the robber locating game
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Publication:2629293
Abstract: We consider a game in which a cop searches for a moving robber on a graph using distance probes, which is a slight variation on one introduced by Seager. Carragher, Choi, Delcourt, Erickson and West showed that for any n-vertex graph there is a winning strategy for the cop on the graph obtained by replacing each edge of by a path of length , if . They conjectured that this bound was best possible for complete graphs, but the present authors showed that in fact the cop wins on if and only if , for all but a few small values of . In this paper we extend this result to general graphs by proving that the cop has a winning strategy on provided for all but a few small values of ; this bound is best possible. We also consider replacing the edges of with paths of varying lengths.
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- scientific article; zbMATH DE number 3590298 (Why is no real title available?)
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- A game of cops and robbers
- A sequential locating game on graphs
- An evasion game on a graph
- Chasing robbers on random graphs: zigzag theorem
- Cops and robbers in a random graph
- Cops and robbers in graphs with large girth and Cayley graphs
- Locating a backtracking robber on a tree
- Locating a robber on a graph
- Locating a robber on a graph via distance queries
- The robber locating game
- Vertex-to-vertex pursuit in a graph
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