scientific article; zbMATH DE number 3590298
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Publication:4159394
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(only showing first 100 items - show all)- Graph searching with advice
- A witness version of the cops and robber game
- Edge searching weighted graphs
- Sweeping graphs with large clique number
- Interval graphs and searching
- Min Cut is NP-complete for edge weighted trees
- Single step graph search problem
- Solving the single step graph searching problem by solving the maximum two-independent set problem
- The vertex separation number of a graph equals its path-width
- Search and sweep numbers of finite directed acyclic graphs
- A two-person game on graphs where each player tries to encircle his opponent's men
- Minimal acyclic forbidden minors for the family of graphs with bounded path-width
- Fugitive-search games on graphs and related parameters
- Helicopter search problems, bandwidth and pathwidth
- Edge and node searching problems on trees
- Algorithms and obstructions for linear-width and related search parameters
- Intruder alert! Optimization models for solving the mobile robot graph-clear problem
- The capture time of a planar graph
- How many lions are needed to clear a grid?
- Multiagent cooperative learning strategies for pursuit-evasion games
- On a characterization of evasion strategies for pursuit-evasion games on graphs
- Zero forcing in iterated line digraphs
- Finite graph automata for linear and boundary graph languages
- Minimal trees of a given search number
- Searching and pebbling
- Vertex-to-vertex pursuit in a graph
- Directed tree-width
- Locating a robber on a graph via distance queries
- Guarding a subgraph as a tool in pursuit-evasion games
- Lions and contamination, triangular grids, and Cheeger constants
- Two-agent tree evacuation
- Clearing an orthogonal polygon to find the evaders
- Four-searchable biconnected outerplanar graphs
- Cooperative exploration and protection of a workspace assisted by information networks
- Finding small-width connected path decompositions in polynomial time
- Continuous graph partitioning for camera network surveillance
- Zero-visibility cops and robber and the pathwidth of a graph
- Complexity of node coverage games
- Non-deterministic graph searching in trees
- The searchlight problem for road networks
- Distributed graph searching with a sense of direction
- Locating a robber with multiple probes
- The theory of guaranteed search on graphs
- Three-fast-searchable graphs
- Subdivisions in the robber locating game
- Lions and contamination: monotone clearings
- The mixed search game against an agile and visible fugitive is monotone
- Fast searching on cactus graphs
- The realizability problem for Golovach-type functions
- Pursuit of a moving target with known constant speed on a directed acyclic graph under partial information
- Outerplanar obstructions for matroid pathwidth
- Network decontamination with a single agent
- Mixed search number and linear-width of interval and split graphs
- Cooperative pursuit with Voronoi partitions
- Robust shortest path planning and semicontractive dynamic programming
- A game of cops and robbers on graphs with periodic edge-connectivity
- Lower and upper competitive bounds for online directed graph exploration
- Jumping robbers in digraphs
- Mixed Search Number of Permutation Graphs
- Monotonicity of Non-deterministic Graph Searching
- Mixed Search Number and Linear-Width of Interval and Split Graphs
- Cops and invisible robbers: the cost of drunkenness
- On minimum cost edge searching
- Outerplanar obstructions for matroid pathwidth
- \(k\)-capture in multiagent pursuit evasion, or the lion and the hyenas
- Edge search number of cographs
- Searching expenditure and interval graphs
- On the Cooperative Graph Searching Problem
- A linear fixed parameter tractable algorithm for connected pathwidth
- Visibility-based pursuit-evasion in a polygonal environment
- Smarter Lions: efficient cooperative pursuit in general bounded arenas
- Line-of-sight pursuit in monotone and scallop polygons
- The fast search number of a Cartesian product of graphs
- Positive Alexander duality for pursuit and evasion
- Edge Search Number of Cographs in Linear Time
- Pathwidth is NP-Hard for Weighted Trees
- Escaping Off-Line Searchers and a Discrete Isoperimetric Theorem
- Minimal trees of given search number
- scientific article; zbMATH DE number 7651203 (Why is no real title available?)
- On-line search in two-dimensional environment
- Toward multi-target self-organizing pursuit in a partially observable Markov game
- Connected search for a lazy robber
- Fast searching on k-combinable graphs
- Edge searching and fast searching with constraints
- Cops and robber on oriented graphs with respect to push operation
- Learning through imitation by using formal verification
- Fugitive-search games on graphs and related parameters
- Tradeoffs in process strategy games with application in the WDM reconfiguration problem
- Graph searching on chordal graphs
- Constrained graph searching on trees
- Graph games and logic design
- Zero-visibility cops and robber game on cage graph
- On the target pebbling conjecture
- The complexity of pursuit on a graph
- Mixed searching and proper-path-width
- Parameterized analysis of the cops and robber problem
- A note on robber locating game
- Hunting a rabbit is hard
- On the cop number of string graphs
- Connected graph searching
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