Localization game for random geometric graphs

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Publication:2107488

DOI10.1016/J.EJC.2022.103616zbMATH Open1504.05192arXiv2102.10352OpenAlexW3131033879MaRDI QIDQ2107488FDOQ2107488


Authors: Lyuben Lichev, Paweł Prałat, D. Mitsche Edit this on Wikidata


Publication date: 1 December 2022

Published in: European Journal of Combinatorics (Search for Journal in Brave)

Abstract: The localization game is a two player combinatorial game played on a graph G=(V,E). The cops choose a set of vertices S1subseteqV with |S1|=k. The robber then chooses a vertex vinV whose location is hidden from the cops, but the cops learn the graph distance between the current position of the robber and the vertices in S1. If this information is sufficient to locate the robber, the cops win immediately; otherwise the cops choose another set of vertices S2subseteqV with |S2|=k, and the robber may move to a neighbouring vertex. The new distances are presented to the robber, and if the cops can deduce the new location of the robber based on all information they accumulated thus far, then they win; otherwise, a new round begins. If the robber has a strategy to avoid being captured, then she wins. The localization number is defined to be the smallest integer k so that the cops win the game. In this paper we determine the localization number (up to poly-logarithmic factors) of the random geometric graph GinmathcalG(n,r) slightly above the connectivity threshold.


Full work available at URL: https://arxiv.org/abs/2102.10352




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