Searching for an intruder on graphs and their subdivisions
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Abstract: In this paper we analyze a variant of the pursuit-evasion game on a graph where the intruder occupies a vertex, is allowed to move to adjacent vertices or remain in place, and is 'invisible' to the searcher, meaning that the searcher operates with no knowledge of the position of the intruder. On each stage, the searcher is allowed to inspect an arbitrary set of vertices. The minimum for which the searcher can guarantee the capture of the intruder is called the inspection number of . We also introduce and study the topological inspection number, a quantity that captures the limiting behavior of the inspection number under subdivisions of . Our central theorem provides a full classification of graphs with topological inspection number up to .
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Cites work
- scientific article; zbMATH DE number 3997549 (Why is no real title available?)
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Cited in
(6)- Searching for an evader in an unknown graph by an optimal number of searchers
- Evasiveness of subgraph containment and related properties
- How far is my network from being edge-based? Proximity measures for edge-basedness of unrooted phylogenetic networks
- The one-visibility localization game
- Contiguous search problem in Sierpiński graphs
- Non-adaptive and adaptive two-sided search with fast objects
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