Simultaneously moving cops and robbers
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Publication:306253
DOI10.1016/J.TCS.2016.06.039zbMATH Open1349.05236arXiv1506.03613OpenAlexW2962760065MaRDI QIDQ306253FDOQ306253
Ath. Kehagias, G. Konstantinidis
Publication date: 31 August 2016
Published in: Theoretical Computer Science (Search for Journal in Brave)
Abstract: In this paper we study the concurrent cops and robber (CCCR) game. CCCR follows the same rules as the classical, turn-based game, except for the fact that the players move simultaneously. The cops' goal is to capture the robber and the concurrent cop number of a graph is defined the minimum number of cops which guarantees capture. For the variant in which it it required to capture the robber in the shortest possible time, we let time to capture be the payoff function of CCCR; the (game theoretic) value of CCCR is the optimal capture time and (cop and robber) time optimal strategies are the ones which achieve the value. In this paper we prove the following. (1) For every graph G, the concurrent cop number is equal to the "classical" cop number. (2) For every graph G, CCCR has a value, the cops have an optimal strategy and, for every epsilon>0, the robber has an epsilon-optimal strategy.
Full work available at URL: https://arxiv.org/abs/1506.03613
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Games on graphs (graph-theoretic aspects) (05C57) Games involving graphs (91A43) Positional games (pursuit and evasion, etc.) (91A24)
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Cited In (13)
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- Selfish cops and active robber: multi-player pursuit evasion on graphs
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- Cops and an insightful robber
- Cops and robber game on infinite chessboard
- Linear evasion differential game of one evader and several pursuers with integral constraints
- Some game-theoretic remarks on two-player generalized cops and robbers games
- Bounds for cops and robber pursuit
- A survey on the relationship between the game of cops and robbers and other game representations
- The role of quantum correlations in cop and robber game
- Selfish cops and passive robber: qualitative games
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