Two-person nonzero-sum games and quadratic programming

From MaRDI portal
Publication:2394092

DOI10.1016/0022-247X(64)90021-6zbMath0126.36505OpenAlexW2039355449MaRDI QIDQ2394092

Henry Stone, Olvi L. Mangasarian

Publication date: 1964

Published in: Journal of Mathematical Analysis and Applications (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1016/0022-247x(64)90021-6



Related Items

Entropic regularization in hierarchical games, Computation of sparse and dense equilibrium strategies of evolutionary games, Quadratic programming and the single-controller stochastic game, PQ oligopoly, proportional rationing, and randomly ordered consumers, Disjoint Bilinear Optimization: A Two-Stage Robust Optimization Perspective, A note on determining pure-strategy equilibrium points of bimatrix games, A note on the solution of bilinear programming problems by reduction to concave minimization, A Glimpse at Paul G. Spirakis, Discounted Semi-Markov Games and Algorithms for Solving Two Structured Classes, LP-based approximations for disjoint bilinear and two-stage adjustable robust optimization, Enumeration of all the extreme equilibria in game theory: bimatrix and polymatrix games, Approximating Nash Equilibria and Dense Subgraphs via an Approximate Version of Carathéodory's Theorem, A computational method for solving \(n\)-person game, On solving a non-convex quadratic programming problem involving resistance distances in graphs, A robust optimization approach for solving two-person games under interval uncertainty, Distributionally robust chance-constrained games: existence and characterization of Nash equilibrium, Constrained games as complementary eigenvalue problems, Semidefinite Relaxation Methods for Tensor Absolute Value Equations, A global optimization algorithm for solving a four-person game, A Nonlinear Programming Approach to Determine a Generalized Equilibrium for N-Person Normal Form Games, Competition with list prices, The globalized modification of Rosenbrock algorithm for finding anti-Nash equilibrium in bimatrix game, Generalized multilinear games and vertical tensor complementarity problems, Duality Theorems and Theorems of the Alternative, Model development with Maple in PhD-level management science courses: a personal account, On mutual concavity and strategically-zero-sum bimatrix games, Computer experiments on quadratic programming algorithms, A Global Optimization Approach to Nonzero Sum Six-Person Game, Credibilistic extensive game with fuzzy payoffs, Jointly constrained bilinear programs and related problems: An overview, A second-order cone programming formulation for two player zero-sum games with chance constraints, Polymatrix games and optimization problems, Modified difference-index based ranking bilinear programming approach to solving bimatrix games with payoffs of trapezoidal intuitionistic fuzzy numbers, Nonlinear programming and stationary equilibria in stochastic games, Equilibrium solutions in multiobjective bimatrix games with fuzzy payoffs and fuzzy goals, A characterization of Nash equilibrium for the games with random payoffs, Accelerating convergence of cutting plane algorithms for disjoint bilinear programming, Convergent Generalized Monotone Splitting of Matrices, Nondominated equilibrium solutions of a multiobjective two-person nonzero-sum game and corresponding mathematical programming problem, Vector valued nonzero sum games and nonlinear programming., An equivalent mathematical program for games with random constraints, Generalized bilinear programming. I: Models, applications and linear programming relaxation, Formulating an \(n\)-person noncooperative game as a tensor complementarity problem, A note on bimatrix game maximal Selten subsets, General-sum stochastic games: verifiability conditions for Nash equilibria, A cutting plane algorithm for solving bilinear programs, On-policy concurrent reinforcement learning, Bi-matrix games with fuzzy goals and fuzzy, Unnamed Item, Solving fuzzy matrix games through a ranking value function method, Uniqueness of equilibrium points in bimatrix games, An Inverse-Function Theorem for a Class of Multivalued Functions, Bounds on Positive Integral Solutions of Linear Diophantine Equations, Extra-proximal methods for solving two-person nonzero-sum games, A game theoretic framework for software diversity for network security, Constrained nonzero-sum games with partially controllable strategies, Solving bimatrix games with fuzzy payoffs by introducing Nature as a third player, Optimal Off-line Experimentation for Games, Fast Algorithms for Rank-1 Bimatrix Games, Multi-objective fuzzy bi-matrix game model: a multicriteria non-linear programming approach, A Characterization of Stationary Nash Equilibria of Single Controller Constrained Stochastic Games, Characterization of the equilibrium strategy of the bimatrix game with fuzzy payoff, Multiagent learning using a variable learning rate, On solving bilevel optimization problems with a nonconvex lower level: the case of a bimatrix game



Cites Work