Two-person nonzero-sum games and quadratic programming
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Publication:2394092
DOI10.1016/0022-247X(64)90021-6zbMATH Open0126.36505OpenAlexW2039355449MaRDI QIDQ2394092FDOQ2394092
Authors: Henry Stone, O. L. Mangasarian
Publication date: 1964
Published in: Journal of Mathematical Analysis and Applications (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/0022-247x(64)90021-6
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- A Note on Linear Complementarity via Two-Person Zero-Sum Games
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- A global optimization algorithm for solving a four-person game
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- Semidefinite Relaxation Methods for Tensor Absolute Value Equations
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- Equilibrium solutions in multiobjective bimatrix games with fuzzy payoffs and fuzzy goals
- Computer experiments on quadratic programming algorithms
- Two-person non-zero-sum games as multicriteria goal games
- Quadratic programming and the single-controller stochastic game
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- Stabilization method with a set extension for searching for Nash equilibrium points in a bilinear nonzero-sum two-person game
- A second-order cone programming formulation for two player zero-sum games with chance constraints
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- Solving bimatrix games with fuzzy payoffs by introducing Nature as a third player
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- A game theoretic framework for software diversity for network security
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- Uniqueness of equilibrium points in bimatrix games
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- A note on bimatrix game maximal Selten subsets
- An equivalent mathematical program for games with random constraints
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- LP-based approximations for disjoint bilinear and two-stage adjustable robust optimization
- Formulating an \(n\)-person noncooperative game as a tensor complementarity problem
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